LogLevelSequence: Starting new camera cut: 'CineCameraActor_A_1' LogBlueprintUserMessages: [B_LoadRandomLobbyBackground_C_1] Lobby background shown LogLoadingScreen: Hiding loading screen when 'IsShowingInitialLoadingScreen()' is false. LogLoadingScreen: (nothing wants to show it anymore) LogLo...
加载界面的原因 //日志//LogLoadingScreen: Loading screen showing: 1. Reason: Experience still loadingboolULoadingScreenManager::CheckForAnyNeedToShowLoadingScreen()if(ILoadingProcessInterface::ShouldShowLoadingScreen(TestComponent,/*out*/DebugReasonForShowingOrHidingLoadingScreen))boolILoadingProcessInterface::...
Camera following in playback was not working if a new map was needed to load API function 'show_recorder_file_info' was showing the wrong parent id Script 'start_recording.py' now properly saves destruction of actors at stop Problem when vehicles enable autopilot after a replayer, now it ...
UE5在输入配置上的BaseInput.ini文件源码解读分析 在Unreal Engine 5 (UE5)中,BaseInput.ini文件扮演了关键角色,它定义了游戏项目中输入设备的行为和配置。这个文件覆盖了从基本的按键绑定到高级的输入处理特性,如鼠标平滑、视场缩放和虚拟游戏手柄界面的配置。接下来,我们将深入分析这个文件的结构、代码思路及其在UE5...