"StreamerPort": $currentHttpStreamPort, "SFUPort": $currentHttpsStreamPort, "MaxPlayerCount": -1 } "@ Set-Content -Path $configFilePath -Value $configContent # 启动 Unreal Engine 实例 Write-Output "Starting Unreal Engine instance $i with Pixel Streaming port $currentPixelStreamingPort..." ...
将ue5打包程序下的Samples\PixelStreaming\WebServers\SignallingWebServer\scripts的app.js和webRtcPlayer.js拷贝到demo_vue工程目录下的src目录中,修改app.js的名字为webvideo.js,同时在components添加一个vue的组件 image.png 修改webRtcPlayer.js代码,在文件最后添加一个导出 image.png 修改webrtcVideo代码,添加对we...
ConsoleCommand: 'PixelStreaming.Encoder.MinQP ' + qp } emitCommand(descriptor); 前端发送到UE: let descriptor = { MinQP: qp } emitUIInteraction(descriptor); -RenderOffScreen 如果虚幻引擎应用程序窗口意外被最小化,像素流送视频和输入流送将停止工作。-RenderOffScreen 能以headless模式运行应用程序,不带...
在UE5打包好的Windows\Engine\Source\Programs\PixelStreaming\WebServers\SignallingWebServer路径下有个cirrus.js, 在第376行后加入如下代码: _RemoveExtmapAllowMixed(msg);// 替换sdp协议内新内容 此块代码如下: playerServer.on('connection',function(ws, req) {// Reject connection if streamer is not conne...
(2)在图像(Graphics) 下找到 像素流送(Pixel Streaming) 插件并勾选 启用(Enabled) 框。建议直接搜,比找要快 (3)点击是(Yes) 确认。 (4)点击立即重启(Restart Now) 重启项目并应用修改。 (5)返回虚幻编辑器,从主菜单中选择 编辑(Edit) > 项目设置(Project Settings)。
https://docs.unrealengine.com/5.1/zh-CN/getting-started-with-pixel-streaming-in-unreal-engine/ 1、安装像素流插件 2、打包-文件资源 像素流相关文件夹在引擎资源目录 Engine/Source/Programs/PixelStreaming/WebServers/SignallingWebServer/ 3、配置实例与信令服务器 ...
Accessing the Pixel Streaming Blueprint API.md Communicating from UE5 to the Player Page.md Communicating from the Player Page to UE5.md Customizing Player Input Options.md Customizing the Player Webpage.md Customizing the Player Widget Style.md ...
# 启动信令服务器,读取配置signal.json node signal.js # 启动 UE5 start path/to/UE5.exe -PixelStreamingURL="ws://localhost:88" # 打开测试网页 start http://localhost:88/signal.html signal.js 信令服务器 文件体积 15KB。 读取signal.json配置。
为了实现实时渲染GI下,类似于UCanvasRenderTarget2D类,捕获指定位置摄像头的场景像素. 可以参考GameViewport类的源码尝试使用UE的渲染逻辑和数据多渲染一份视口副本到新创建的FSceneView上,封装一份UCaptureRenderTarget出来 从而实现一些例如自定义分辨率的超高清截图/视频输出/全景图合成等功能(太高分辨率了,显存会爆炸就...
For example, if a project's texture density is 8 pixel per 1 unit, a texture that is meant to be applied to a 100x100 unit cube should be 1024x1024, as that is the closest power of 2 that matches the project's texture density....