Pretty simple. All meshes, regardless how they are to be used, should have valid non-overlapping UVs.4.2 LODs Should Be Set Up CorrectlyThis is a subjective check on a per-project basis, but as a general rule any mesh that can be seen at varying distances should have proper LODs....
<a name="4.1.1"></a> <a name="s-uvs-no-missing"></a> ### 4.1.1 Todos Meshes Devem Ter UVsBem simples. Todos os meshes, independentemente de como devem ser usadas, não devem ter UVs faltando.<a name="4.1.2"></a> <a name="s-uvs-no-overlapping"></a> ...
Pretty simple. All meshes, regardless how they are to be used, should have valid non-overlapping UVs.4.2 LODs Should Be Set Up CorrectlyThis is a subjective check on a per-project basis, but as a general rule any mesh that can be seen at varying distances should have proper LODs....
Pretty simple. All meshes, regardless how they are to be used, should have valid non-overlapping UVs.4.2 LODs Should Be Set Up CorrectlyThis is a subjective check on a per-project basis, but as a general rule any mesh that can be seen at varying distances should have proper LODs....
4.1.2 All Meshes Must Not Have Overlapping UVs for LightmapsPretty simple. All meshes, regardless how they are to be used, should have valid non-overlapping UVs.4.2 LODs Should Be Set Up CorrectlyThis is a subjective check on a per-project basis, but as a general rule any mesh that ...
4.1.2 All Meshes Must Not Have Overlapping UVs for LightmapsPretty simple. All meshes, regardless how they are to be used, should have valid non-overlapping UVs.4.2 LODs Should Be Set Up CorrectlyThis is a subjective check on a per-project basis, but as a general rule any mesh that ...
Pretty simple. All meshes, regardless how they are to be used, should have valid non-overlapping UVs.4.2 LODs Should Be Set Up CorrectlyThis is a subjective check on a per-project basis, but as a general rule any mesh that can be seen at varying distances should have proper LODs....
4.1.2 All Meshes Must Not Have Overlapping UVs for LightmapsPretty simple. All meshes, regardless how they are to be used, should have valid non-overlapping UVs.4.2 LODs Should Be Set Up CorrectlyThis is a subjective check on a per-project basis, but as a general rule any mesh that ...
Pretty simple. All meshes, regardless how they are to be used, should have valid non-overlapping UVs.4.2 LODs Should Be Set Up CorrectlyThis is a subjective check on a per-project basis, but as a general rule any mesh that can be seen at varying distances should have proper LODs....
Pretty simple. All meshes, regardless how they are to be used, should have valid non-overlapping UVs.4.2 LODs Should Be Set Up CorrectlyThis is a subjective check on a per-project basis, but as a general rule any mesh that can be seen at varying distances should have proper LODs....