FViewport* Viewport = (FViewport*)GEditor->GetActiveViewport(); // 采样间隔 int32 SampleInterval = 4; if(!Viewport) return; const FIntPoint ViewportSize = Viewport->GetSizeXY(); TArray<FColor> Pixels; if (Viewport->ReadPixels(Pixels)) { FIntPoint RenderTargetSize(ViewportSize.X / Sample...
SamplerState Sampler, float2 UV)// uv[0,1] in viewportfloat2GetViewportUV(FMaterialPixelParameters Parameters)// from[0,0] to [w, h]float2GetPixelPosition(FMaterialVertexParameters Parameters)// Returns the view size and texel size in a given scene texture.float4GetSceneTextureViewSize...
ScreenPosition.X < GEngine->GameViewport->Viewport->GetSizeXY().X && ScreenPosition.Y < GEngine->GameViewport->Viewport->GetSizeXY().Y); } //计算锁定权重 double AC_Project_001Character::CalculateLockWeight(AActor* Actor) { if (!Actor) { return -1.0; } APlayerController* PlayerControll...
(创建VR玩家角色) 03:51 Valve.VR.SteamVR_Action_Boolean.GetState(SteamVR_Input_Sou)(VR手柄按下某按键) 06:24 UIElement脚本加碰撞(使用VR插件制作VR按钮) 06:09 player.trackingOriginTransform.parent=pointedAtTe...( 修改VR插件制作VR载具的制作) 10:41 LODGroup(降低模型细节降低显示面数优化游戏性能)...
GScreenshotResolutionY : SizeY; //往里面写几次数据,默认是4,个人觉得一次就好,可以减少截屏卡顿。可以通过r.HighResScreenshotDelay来指定 while (FrameDelay) { //往DummyViewport中写数据 FCanvas Canvas(DummyViewport, NULL, ViewportClient->GetWorld(), ViewportClient->GetWorld()->FeatureLevel);...
FunctionReference=(MemberParent=/Script/CoreUObject.Class'"/Script/UMG.UserWidget"',MemberName="AddToViewport") NodePosX=1232 NodePosY=-480 AdvancedPinDisplay=Shown ErrorType=1 NodeGuid=62B09F9B4F0F7A21179BEB82439A529F CustomProperties Pin (PinId=6196C3CC460D7ED2FCB9B097EACC723E,Pi...
默认的 Scene Capture 不能用于实时Lumen光照模式下 为了实现实时渲染GI下,类似于UCanvasRenderTarget2D类,捕获指定位置摄像头的场景像素. 可以参考GameViewport类的源码尝试使用UE的渲染逻辑和数据多渲染一份视口副本到新创建的FSceneView上,封
This is a current rig I am using. I could change all the controls to custom bone shapes, but this rig is only for me. I just use the bones(time is money and I’m just making animations to get them into the engine and hurrying up to get right to the logic). I also wanted to ...
Merge pull request openscad#5117 from haikusw/viewport-control-layout… May 14, 2024 submodules Update manifold to get TBB fix, print TBB version (openscad#5009) Feb 26, 2024 templates better formating and Added license info Dec 19, 2021 tests getting back height parameter for linear_extrude ...