例如,将屏幕尺寸(Screen Size)设置为 1 意味着网格将占据 100% 的屏幕空间(全缩放)。通常,将 LOD 0 设置为屏幕尺寸为 1 (100%),将 LOD 1 设置为 0.3 (30%),而其他 LOD 将逐渐小于此值: image 此外,您可以简化每个 LOD 的材质,以进一步优化性能。 将槽(Slot)添加到Material Slots部分: image 从材质...
当前界面大小(Current Screen Size)- 界面上显示的网格体垂直高度在视口高度中的占比。 三角形(Triangles)- 显示静态网格体中的三角形数量。 顶点(Vertices)- 显示静态网格体中的顶点数量。 UV信道(UV channels)- UV信道数量。阴影映射需要唯一且非重叠的UV。 距离场(Distance Field)- 此网格体的距离场的分辨率和...
12 Application.CaptureScreenshot ,ScreenCapture.CaptureScreenshot(简单截屏) 03:54 Canvas上RenderMode的WorldSpace(将UI改为模型) 06:08 URP贴花,HDRP贴花 (贴花、喷漆) 08:24 RectTransform.rect.size,width,height (UI大小的实际占用屏幕像素) 04:16 SceneManager.GetActiveScene().GetRootGameObjects()(获取...
获取玩家控制器(Get Player Controller)-> 获取玩家屏幕控件几何体(Get Player Screen Widget Geometry)-> 获取本地大小(Get Local Size),取到屏幕的实际显示像素的宽高。 获取玩家控制器(Get Player Controller)-> 获取玩家屏幕控件几何体(Get Player Screen Widget Geometry)-> 获取本地左上(Get Local Top Left...
ScreenPosition ViewPortUV:输出screen space中正在渲染的像素的uv坐标,范围[0,1] Pixel Position:输出ViewPortUV * View,范围是[0, ViewSize],也就是screen space对应的视口 SkyAtmosphereLightDirection 接受direction light的lightindex(需要指定接受哪一个光源),并输出此光的光方向 ...
Screen Size 55" Panel Technology 120Hz E-LED BLU Resolution 1920 x 1080 (16:9) Full HD Brightness 450 nits Contrast Ratio 4000:1 Viewing Angle (Horizontal/Vertical) 178° / 178° Orientation Landscape / Portrait Response Time (G-to-G) 8ms Connectivity Input Video: VGA (D-Sub 15 Pin),...
UGameplayStatics::GetAllActorsOfClass(InWorld, APostProcessVolume::StaticClass(), arr_pp); APostProcessVolume*PP = Cast<APostProcessVolume>(arr_pp[0]);//arr_ppCaptureRTT->Initilize(size * factor, location, rot,90.0f,200.0f,false,true, PP); ...
The result will also be updated on your screen as soon as the process has finished. Async will add your graph to a queue and send multiple graphs to the Substance engine at a time (set from within Substance settings) within the plugin update. Unlike sync rendering, as soon as they are ...
This is a current rig I am using. I could change all the controls to custom bone shapes, but this rig is only for me. I just use the bones(time is money and I’m just making animations to get them into the engine and hurrying up to get right to the logic). I also wanted to ...
CustomProperties Pin (PinId=A9A9534644B0D96C862050BECA0BA7B8,PinName="Duration",PinToolTip="Duration\n浮点(单精度)\n\n显示时长(如Print to Screen为true)。如使用负数,则将从配置加载时长。",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.Pin...