// Allow pawn components to have requirements. TArray<UActorComponent*> InteractableComponents = Pawn->GetComponentsByInterface(ULyraReadyInterface::StaticClass()); for (UActorComponent* InteractableComponent : InteractableComponents) { const ILyraReadyInterface* Ready = CastChecked<ILyraReadyInterface>(...
二、更加离谱的来了,我没有想到的是,其实Root下面的所有东西都是SceneComponent的子类,这下谁检索到前面谁就是被get_component_by_class提取的对象了,所以我有个Metahuman角色,读到的是GroomComponent,这样当然无法正常工作。我直接就按照get_components_by_class获得所有是SceneComponent的Array,然后set的时候遍历,这至...
1//Called when the game starts or when spawned2voidAAbilityCharacterBase::BeginPlay()3{4Super::BeginPlay();56if(AbilityMappingContext)7{8APlayerController* PlayerController = Cast<APlayerController>(GetController());9if(!PlayerController)10return;1112constULocalPlayer* LocalPlayer = PlayerController...
UClass *ObjClass = GetClass(); UObject* LoadOuter = GetOuter(); FName LoadName = GetFName(); /* 加载类型对象的逻辑. 若类型有默认值, 则需要加载类型对象来获取默认值(Defaults) */ // 在有必要的情况下, 先序列化类型的LoadName, Outer, Ob...
{constFTransform PrevTransform = GetComponentTransform();// If we are the root component we ignore child components. Those children will update their overlaps when we descend into the child tree.// This aids an optimization in MoveComponent.constboolbIgnoreChildren = (MyActor->GetRootComponent()...
We’ll use Open5Gs for all the 5GC components, and install on any recent Ubuntu distribution. Installation is nice and easy; $ sudo apt update$ sudo apt install software-properties-common$ sudo add-apt-repository ppa:open5gs/latest$ sudo apt update$ sudo apt install open5gs ...
This section provides an overview of problems that can be encountered during installation, configuration, start-up, or while accessing Communications Express user interface client components. Listed below are some commonly identified problems in Communications Express components and their possible causes. ...
This section provides an overview of problems that can be encountered during installation, configuration, start-up, or while accessing Communications Express user interface client components. Listed below are some commonly identified problems in Communications Express components and their possible causes. ...
#include "MyGameplayTags.h" #include "GameplayTagsManager.h" #include "Engine/EngineTypes.h" FMyGameplayTags FMyGameplayTags::GameplayTags; void FMyGameplayTags::InitializeNativeTags() { UGameplayTagsManager & GameplayTagsManager = UGameplayTagsManager::Get(); GameplayTags.AddAllTags(GameplayTag...
Get()) { // Grab Components that we care about SkeletalMeshComponent = AvatarActorPtr->FindComponentByClass<USkeletalMeshComponent>(); MovementComponent = AvatarActorPtr->FindComponentByClass<UMovementComponent>(); } else { SkeletalMeshComponent = nullptr; MovementComponent = nullptr; } } 这里给...