void )/** Declares a broadcast delegate that can bind to multiple native functions simultaneously */#define DECLARE_MULTICAST_DELEGATE( DelegateName ) FUNC_DECLARE_MULTICAST_DELEGATE( DelegateName, void )/** Declares a broadcast
SuperFunc():nullptr;// 没有就原地构造。if(OutFunction){return;}FNameFuncName(UTF8_TO_TCHAR(Params.NameUTF8));UFunction*NewFunction;if(Params.FunctionFlags&FUNC_Delegate)// 是否是委托签名{...}else// 正常函数的创建。{NewFunction=new(EC_InternalUseOnlyConstructor,Outer,FuncName,Params.ObjectFla...
(递归函数) 06:46 BigInteger(可以存储超大数字的“大整数”类型) 02:19 可重写的方法(虚方法) 06:02 像数组一样对类内容进行读写(索引器) 09:22 可以一次调用多个方法的delegate(C#委托delegate) 07:14 可以一次调用多个方法的event(C#事件event) 14:56 拿接口来用就要懂接口的规矩(C#接口interface) 09:...
at GitDependencies.Program.DownloadAndExtractFiles(String Url,Uri Proxy,String CacheFileName,Int64 CompressedSize,String ExpectedHash,IncomingFile[]Files,Double HttpTimeoutMultiplier,NotifyReadDelegate NotifyRead)Wrapped by AggregateException:Oneormore errors occurred.(An error occurredwhilesending the request....
DECLARE_DELEGATE_RetVal( FReply, FOnMyClicked ) //声明代理变量 class NewWidget : public SCompoundWidget { public: SLATE_BEGIN_ARGS( NewWidget ) : _IsFocusable( false ) {} SLATE_ARGUMENT( bool, IsFocusable ) SLATE_EVENT(FOnMyClicked, OnMyClicked) //在FArguments中声明 ...
DECLARE_MULTICAST_DELEGATE_OneParam(FOnSaveToDiskFinished,constFString &) FOnSaveToDiskFinished&OnSaveToDiskFinished() { check(IsInGameThread());returnEvent_OnSaveToDiskFinished; } DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnSaveToDiskFinished_BP,constFString&, SavePath); ...
4. Add Custom Delegate_压制cn 10:00 5. Binding Functions_压制cn 15:00 6. Search And Delete Unused Assets_压制cn 22:50 7. Coding Challenge Fix Up Redirectors From Code_压制cn 08:59 8. Recap On Delete Unused Assets_压制cn 11:47 9. Coding Challenge Add Another Menu Entry For Deleting...
可以看到默认要求填入OwningObject,这里支持两种对象,一种是UObject,一种是继承了SharedFromThis的智能指针。因为ControlFlow内部大量的Delegate,这样可以让ControlFlow在关联的对象生命周期内安全的运行。 每次执行ControlFlow不需要重新创建,直接复用原有的即可,只要FlowId相同。上面可以看到也支持FindOrCreate接口,FindOrCrea...
蓝图的渲染只能用来做业务端的后处理渲染,比如实现雪地上的足迹,鼠标画画等,一般都是通过draw material...