首先通过Datatable的FindRowUnchecked根据RowName获取到当前的Row的指针 uint8*RowPtr=DataTable->FindRowUnchecked(FName("YourRowName")); 再用GetRowStruct获取到我们蓝图的Struct的CPP父类 constUScriptStruct*ScriptStruct=DataTable->GetRowStruct() 使用内部的PropertyLink来迭代内部的属性,这样就可以循环拿到所有的属...
常规做法中,通过DataTable的FindRowUnchecked函数根据RowName获取Row指针,进而使用GetRowStruct函数获取蓝图中Struct的C++父类。然后,通过内部的PropertyLink迭代属性,从而获取所有属性名称。接下来,根据Class进行if判断,以识别当前属性值为声明类型。实现这一过程的关键代码如下:代码示例:通过反射机制获取Data...
创建DataTable后在C++中添加DataTable对象指针,然后使用函数设置DataTable值,(参考文章:https://www.cnblogs.com/shiroe/p/14745783.html) 在尝试过程中发现,用户定义结构体UScriptStruct在继承关系上比较复杂,无法直接将上面的UObject替换为UScriptStruct,使用上边创建的结构体类型进行处理: 这边对应的使用Target->Stati...
\bullet 创建FNNPCG_Config结构体继承自FTableRowBase。 //NNPCG_DataAsset.h USTRUCT() struct FNNPCG_Config : public FTableRowBase { GENERATED_BODY() UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "NNPCG") UNeuralNetwork* Network = nullptr; UPROPERTY(EditDefaultsOnly, BlueprintReadWrite...
string GetSaveDataName(int idx) { return "savedata"..to_string(idx); } //存档至编号X void SaveGame(int idx) { auto save = SerializeSaveData(); auto fileName = GetSaveDataName(idx); auto f = fopen(fileName.c_str(), "w+"); ...
Cast Getting a Variable Breaking a Struct Function Entry Self3.3.4 All Public Functions Should Have A DescriptionThis rule applies more to public facing or marketplace blueprints, so that others can more easily navigate and consume your blueprint API.Simply...
Cast Getting a Variable Breaking a Struct Function Entry Self3.3.4 All Public Functions Should Have A DescriptionThis rule applies more to public facing or marketplace blueprints, so that others can more easily navigate and consume your blueprint API.Simply...
1、在 UE4 中使用 zip 库的时候编译遇到以下问题: if (!has_seeded) srand(GetTickCount()^(unsigned long)GetDesktopWindow()); error C4302: “类型强制转换”: 从“HWND”到“unsigned long”截断。GetDesktopWindow() 为 HWND 类型,是一个 ...
Log file: C:\Users\arman\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\UBT-AWorldAway-Win64-Shipping.txt Setting temp directory to 'C:\Users\arman\AppData\Local\Temp\UnrealBuildTool\319625c3' Registering build platform: UnrealBuildTool.AndroidPlatformFact...