我们再创建一个蓝图叫做BP_AudioFrequency,我们在Play Sound之前创建48个BP_AudioCubeVisual,所以创建一个函数Spawn Sound Cubes 函数接受两个参数,创建的熟练Cube Num和间隔 Cube Space 最后完成之后返回一个Cube Array数组 3.5 Event Graph Event Graph 跟前面差不多,获得总时长和绑定Playback Percent 变化的是Play...
*OwnerCharacter=Cast<ACharacter>(GetOwner());if(!OwnerCharacter)return;if(bWantContinueAttack){bWantContinueAttack=false;if(NowAttackSectionNum==AttackMontage->GetNumSections()-1){//防止越界,不会到达return;}NowAttackSectionNum+=1;OwnerCharacter->PlayAnimMontage(AttackMontage,1.0f,AttackMontage->Ge...
LogSlate: Window 'Generate Sound Data' being destroyed LogWwiseProjectParser: Could not parse the Cache directory from the Wwise project file. Using default value : .cache LogAkSoundData: Display: Running C:\Program Files (x86)\Audiokinetic\Wwise 2019.2.1.7250\Authoring\Win32\Release\bin\WwiseCon...