UPROPERTY() TArray<FVector> LaneUpVectors; // All the lane tangent vectors, referred by lanes. UPROPERTY() TArray<FVector> LaneTangentVectors; // All the lane progression distances, referred by lanes. UPROPERTY() TArray<float> LanePointProgressions; // All the lane links, referred by lan...
JointPlaneNormal = DesiredDir ^ JointTargetDelta,两者叉乘算出骨骼平面的法向量JointPlaneNormal 。对于JointTarget与DesiredDelta共线的情况,DesiredDir.FindBestAxisVectors(JointPlaneNormal, JointBendDir)随便找两个垂直的单位向量作为坐标系。 JointBendDir = JointTargetDelta - ((JointTargetDelta | DesiredDir) ...
Added API functions to 3D vectors: squared_length, length, make_unit_vector, dot, dot_2d, distance, distance_2d, distance_squared, distance_squared_2d, get_vector_angle Added API functions to 2D vectors: squared_length, length, make_unit_vector Added a seed for better reproducibility of pede...