目录 收起 一、array 用法: 二、Map 用法: 三、Set 用法: 一、array Array:数组是一个内存空间连续,可以存储多个相同类型的有序的元序列集合。 每一个索引值对应一个Value值,比如0号索引值对应A,值可以是任意类型的变量 用法: 节点 描述 Add 取入一个数组和一个变量。它将该变量插入到数组的尾部,并...
除unlock, chest tile外,随机选择tile,spawn BP_ItemFood_Apple 等在tile上 此步骤仅作测试 unit enter collision of food - add item into unit bag inventory likely - add item into chest use item from inventory 在背包栏中直接生成若干个item 测试堆叠效果、使用效果编辑...
const TSharedRef<STableViewBase>& OwnerTable) { return SNew(STableRow<TSharedPtr<FAssetData>>, OwnerTable)[ SNew(SHorizontalBox) +SHorizontalBox::Slot() [ //生成一个CheckBox //传入Item参数 ConstructCheckBox(Item) ] + SHorizontalBox::Slot() [ SNew(STextBlock) .Text(FText::FromString...
ArrayDim : ArrayIdx + 1; for (int32 Idx = LoopMin; Idx < LoopMax; Idx++) { // Keep setting the property in case something inside of SerializeItem changes it FSerializedPropertyScope SerializedProperty(Slot.GetUnderlyingArchive(), this); Seri...
紧接着,通过ULyraQuickBarComponent::AddItemToSlot将物品实例放入Slots中,并完成网络同步。最后,ULyraQuickBarComponent::SetActiveSlotIndex_Implementation函数卸下当前武器,装备新武器。在装备过程中,内部会调用ULyraEquipmentManagerComponent::EquipItem和FLyraEquipmentList::AddEntry,创建武器对应的实例U...
// Add interface functions to this class. This is the class that will be inherited to implement this interface. public: UFUNCTION(BlueprintNativeEvent) void Interact(APawn* InstigatorPawn); }; 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. ...
An ordered list of components that the MovedComponent overlapped during its movement (eg. generated during a sweep). Only used to add potentially new overlaps. Might not be overlapping them now. 移动组件在移动过程中重叠的有序组件列表(例如:在扫描过程中生成)。仅用于添加潜在的新重叠。
publicNet.UDPudp;staticpublicstringipPort="127.0.0.1:4600";publicAudioPoint(){InitializeComponent();init();}privatevoidinit(){MMDeviceEnumeratorenumerator=newMMDeviceEnumerator();vardevices=enumerator.EnumerateAudioEndPoints(DataFlow.All,DeviceState.Active);audioDevicecomboBox1.Items.AddRange(devices.ToArray...
Add .Build.cs to the plugins: bEnableUndefinedIdentifierWarnings = false; PublicIncludePaths.AddRange( new string[] { // ... add public include paths required here ... Path.Combine(ModuleDirectory, "Public"), } ); PrivateIncludePaths.AddRange( new string[] { // ... add other private ...