如果项目中包含自定义代码,需要确保在代码层面区分客户端与服务器逻辑: 在C++类定义中,可以利用预编译宏WITH_SERVER_CODE来判定是否包含服务器代码。如果宏的值为0,则处在客户端构建中。 #ifndef WITH_SERVER_CODE #define WITH_SERVER_CODE (0) #endif #if WITH_SERVER_CODE // 这里是服务器专用代码 #else ...
}publicboolbWithServerCode {get{returnInner.bWithServerCode; } }publicboolbWithPushModel {get{returnInner.bWithPushModel; } }publicboolbCompileWithStatsWithoutEngine {get{returnInner.bCompileWithStatsWithoutEngine; } }publicboolbCompileWithPluginSupport {get{returnInner.bCompileWithPluginSupport; } }...
Nullable`1 DedicatedServer, Nullable`1 Client, Nullable`1 Deploy, Nullable`1 FileServer, Nullable`1 Foreign, Nullable`1 ForeignCode, Nullable`1 LogWindow, Nullable`1 NoCleanStage, Nullable`1 NoClient, Nullable`1 NoDebugInfo, Nullable`1 NoXGE, Nullable`1 Package, Nullable`1 Pak, Nullable`1 Pr...
a world and output device.*/DECLARE_DELEGATE_ThreeParams(FConsoleCommandWithWorldArgsAndOutputDeviceDelegate,constTArray<FString>&,UWorld*,FOutputDevice&);/** Console command delegate type with the output device passed through.*/
errorMSB3073:..\..\Build\BatchFiles\Build.bat-Target="UE4Editor Win64 Development"-Target="ShaderCompileWorker Win64 Development -Quiet"-WaitMutex-FromMsBuild" exitedwithcode6. 解决方案: 由于Win10 新加了用户隐私权限,所以我们双击 UE4.sln 将项目加载到Visual Studio并不是用的管理员权限,所以解决此...
运行 AI代码解释 //Ning+ 20190430command_line->AppendSwitch("enable-native-gpu-memory-buffers");command_line->AppendSwitch("enable-one-copy");command_line->AppendSwitch("enable-viewport");command_line->AppendSwitch("no-proxy-server");command_line->AppendSwitch("no-sandbox");command_line->AppendSwit...
ANDROID// Stop the rendering thread.StopRenderingThread();// Disable the PSO cacheFShaderPipelineCache::Shutdown();// Close shader code map, if anyFShaderCodeLibrary::Shutdown();#if!PLATFORM_ANDROID || PLATFORM_LUMIN// UnloadModules doesn't work on Android#ifWITH_ENGINE// Save the hot ...
Replicated修饰符给属性加上同步属性、Server修饰符表明该函数为一个对服务端的RPC调用,等等 元数据UMetaData其实就是个键值对的集合,用于为编辑器提供分类、友好名字、提示等信息,Android、IOS、DS版本不包含此信息(相关逻辑包裹在宏WITH_EDITORONLY_DATA中) ...
Nullable`1 DedicatedServer, Nullable`1 Client, Nullable`1 Deploy, Nullable`1 FileServer, Nullable`1 Foreign, Nullable`1 ForeignCode, Nullable`1 LogWindow, Nullable`1 NoCleanStage, Nullable`1 NoClient, Nullable`1 NoDebugInfo, Nullable`1 NoXGE, Nullable`1 Package, Nullable`1 Pak, Nullable`1 Pr...
UE4报错cmd.exe failed with args /c 文章被收录于专栏:太阳影的学习记录 关联问题 换一批 其实这个报错是看不出出错的地方的,需要结合上面的内容观看。例如我最近遇到的: 看上面的What went wrong就已经可以看出来出了什么问题了,我这里就是指定的JDK目录错误,安装JDK11之后重新制定目录就可以了。