Due to the above change, C++ mods now only need to link to UE4SS. C++ mods are now loaded earlier, and will keep the game from starting until all mods have finished executing theirstart_modfunction Made calls toUObject::StaticClasswork for custom UObject classes that have been made...
“You SHOULD NOT use Command requests to allow the client to modify state of the PC on the server directlyOne potential source of confusion when using HLAPI, is an HLAPI term “Local Authority” as used in[UNet]. When the game runs, HLAPI says that usually a client has an “authority”...