1. int32 与 FString 的互相转换 2. int32 与 FString 转换 “3位分结” 计数法 3. FString 与 float 的互相转换 4. FString 与 FName 的互相转换 5. FString 与 FText 的互相转换 6. TCHAR 与 ANSI_TO_TCHAR 转换 7. TCHAR* 与 FString 的隐式转换回到
Int To FString FString NewString = FString::FromInt(MyNewInt); Float To FString FString NewString = FString::SanitizeFloat(MyNewFloat); FText To FString FString NewString = TestText.ToString(); FName To FString FString NewString = TestName.ToString(); TArray<uint8> To std:string std::...
int32 MyShinyNewInt = FCString::Atoi(*TheString); 1. FString to Float floatMyShinyNewFloat = FCString::Atof(*TheString); 1. Note that Atoi and Atof are static functions, so you use the syntax FCString::TheFunction to call it :) Float/Integer to FString FString NewString =FString::...
boolMyBool=MyFString.ToBool();FString To int32这样转换是不安全的FStringTheString="123.021";//...
std::string to_string( double value ); std::string to_string( long double value ); Converting FString to Integer FString TheString = "123.021"; int32 MyShinyNewInt = FCString::Atoi(*TheString); Converting FString to Float FString TheString = "123.021"; ...
Line End to String", keywords = "cast convert"), Category = "UE4Duino")FString LineEndToStr(ELineEnd LineEnd);protected:void* m_hIDComDev;// These are pointers to be able to use OVERLAPPED with forward declarationOVERLAPPED* m_OverlappedRead;OVERLAPPED* m_OverlappedWrite;int32 m_Port;int...
int ARPG_Database::GetColumnIndex(int iResult, const char* columnName){ } FString → std::string #include <string> //...FString UE4Str = "Flowers";std::string MyStdString(TCHAR_TO_UTF8(*UE4Str));FString → const char * const char *plainText= TCHAR_TO_ANSI(*aes_content);FString ...
intmain(intargc,char*argv[]){string data="这是一个包含中文和英文的字符串ssfas";ofstream file;//打开文件,文件不存在会自动创建file.open("D:/a.txt",ios::out|ios::app);//将字符串写入文件中file<<data<<endl;//关闭文件file.close();} ...
String internalFilePath,String externalFilePath,boolean bOBBInAPK,String APKPath);publicnativevoidnativeSetObbFilePaths(String OBBMainFilePath,String OBBPatchFilePath);publicnativevoidnativeSetWindowInfo(boolean bIsPortrait,int DepthBufferPreference);publicnativevoidnativeSetObbInfo(String ProjectName,String ...
int32 MyShinyNewInt = FCString::Atoi(*TheString); FString TheString ="233.3";floatMyStringtoFloat = FCString::Atof(*TheString);// int32/float -> FStringFString NewString = FString::FromInt(233); FString NewString = FString::SanitizeFloat(233.3f); ...