:GetCommandList(){returnCommandList;}//映射voidFEditorMainMenuController::BindCommands(){constauto&Commands=FEditorMainMenuCommands::Get();CommandList->MapAction(Commands.MainMenuOpenWindow,FExecuteAction::CreateRaw(this,&FEditorMainMenuController::MainMenuOpenWindow));CommandList->MapAction(Commands.Main...
DECLARE_DELEGATE( FConsoleCommandDelegate ); /** Console command delegate type (with arguments.) This is a void callback function that always takes a list of arguments. */ DECLARE_DELEGATE_OneParam( FConsoleCommandWithArgsDelegate, const TArray< FString >& ); /** Console command delegate typ...
voidUKismetSystemLibrary::ExecuteConsoleCommand(UObject* WorldContextObject,constFString& Command, APlayerController*Player) {//First, try routing through the primary playerAPlayerController* TargetPC = Player ? Player : UGameplayStatics::GetPlayerController(WorldContextObject,0);if( TargetPC ) { Tar...
;/** Console command delegate type (with a world arguments and output device.) This is a void callback function that always takes a list of arguments, a world and output device.*/DECLARE_DELEGATE_ThreeParams(FConsoleCommandWithWorldArgsAndOutputDeviceDelegate,constTArray<FString>&,UWorld*,FOut...
在UE4中,控制台命令主要通过控制台输入执行。首先,开发者需要调用特定的处理函数。例如,SConsoleInputBox::OnTextChanged函数用于处理用户输入的文本变化。接着,程序会判断是否有命令需要执行,并获取执行命令的名称,通常存储在一个名为AutoCompleteList的变量中。之后,系统会通过创建lambda表达式作为回调...
1.3. Log console command usage Log list - list all log categories Log list [string] - list all log categories containing a substring Log reset - reset all log categories to their boot-time default Log [cat] - toggle the display of the category [cat] ...
Log console command usage Log list - list all log categories Log list [string] - list all log categories containing a substring Log reset - reset all log categories to their boot-time default Log [cat] - toggle the display of the category [cat] Log [cat] off - disable display of the...
IConsoleManager::Get().RegisterThreadPropagation(GRenderingThread->GetThreadID(), &FConsoleRenderThreadPropagation::GetSingleton()); // ensure the thread has actually started and is idling FRenderCommandFence Fence; Fence.BeginFence(); Fence.Wait(); ...
/*** Executes a console command, optionally on a specific controller** @param Command Command...
9.项目的打包;该设置的设置一下 然后设置一下打包的地图 Project--Packaging 下面找到地图的列表 Lis to fmaps to include in a packaged buld +你要打包的地图。。 打开蓝图 在EventBeginPlay下设置为Enable HMD 再次绘制Execute ConsoleCommand 设置 Command r.screenpercentage 200 设置屏幕分辨率...