The Migrate tool requires the entire chain of dependencies to work however, and so it will be forced to grab Content/MaterialLibrary/M_Master when it copies these assets to the other project and it will overwrite the existing asset.It is at this point where if the master materials for both...
Three body formats are available, you can refer to theBody Tracking Documentation. Multiple settings are available: Image Sync:Synchronize the body detection to the image grab. Enable Tracking:If enabled, the ZED SDK will track bodies between frames, providing more accurate data and giving access ...
The Migrate tool requires the entire chain of dependencies to work however, and so it will be forced to grab Content/MaterialLibrary/M_Master when it copies these assets to the other project and it will overwrite the existing asset.It is at this point where if the master materials for both...
Image Sync:Synchronize the object detection to the image grab. Enable Tracking:If enabled, the ZED SDK will track objects between frames, providing more accurate data and giving access to more information, such as velocity. Enable Segmentation:Enabling this allows scripts to access a 2D image that...
The Migrate tool requires the entire chain of dependencies to work however, and so it will be forced to grab Content/MaterialLibrary/M_Master when it copies these assets to the other project and it will overwrite the existing asset.It is at this point where if the master materials for both...
The Migrate tool requires the entire chain of dependencies to work however, and so it will be forced to grab Content/MaterialLibrary/M_Master when it copies these assets to the other project and it will overwrite the existing asset.It is at this point where if the master materials for both...
The Migrate tool requires the entire chain of dependencies to work however, and so it will be forced to grab Content/MaterialLibrary/M_Master when it copies these assets to the other project and it will overwrite the existing asset.It is at this point where if the master materials for both...
The Migrate tool requires the entire chain of dependencies to work however, and so it will be forced to grab Content/MaterialLibrary/M_Master when it copies these assets to the other project and it will overwrite the existing asset.It is at this point where if the master materials for both...
The Migrate tool requires the entire chain of dependencies to work however, and so it will be forced to grab Content/MaterialLibrary/M_Master when it copies these assets to the other project and it will overwrite the existing asset.It is at this point where if the master materials for both...
The Migrate tool requires the entire chain of dependencies to work however, and so it will be forced to grab Content/MaterialLibrary/M_Master when it copies these assets to the other project and it will overwrite the existing asset.It is at this point where if the master materials for both...