TArray<FString>Arr={TEXT("Are"),TEXT("you"),TEXT("OK"),TEXT("OK")};Arr.Remove(TEXT("OK"));//Arr is [Are you]Arr={TEXT("Are"),TEXT("you"),TEXT("OK"),TEXT("OK")};Arr.RemoveSingle(TEXT("OK"));//Arr is [Are you OK]Arr={TEXT("Are"),TEXT("you"),TEXT("OK"),TEX...
TArray有Reset函数,清除内容,但保留空间 //在容器中移除给定的元素,返回移除的个数Array.Remove(TEXT("Hello!"));//移除数组中首个给定元素,成功返回1,失败返回0Array.RemoveSingle(TEXT("Hello!")); Array.RemoveAt(3);//返回给定位置的元素Array.Empty();//清空容器...
#pragma once #include "Engine/Font.h" #include "Sound/SoundWave.h" #include "WidgetBlueprint.h" class WidgetCommon { public: /** * 动态加载对象 * @param {Path} 路径 */ template<typename T> static T* NewObject(const FString& Path) { // T* Object = Cast<T>(StaticLoadObject(T::S...
const TConstArrayView<FMassSceneComponentWrapperFragment> ComponentList = Context.GetFragmentView<FMassSceneComponentWrapperFragment>(); const TArrayView<FTransformFragment> LocationList = Context.GetMutableFragmentView<FTransformFragment>(); const int32 NumEntities = Context.GetNumEntities(); for (int...
()const;};typedefTArray<PrimitiveInfo,SceneRenderingAllocator>TPrimitiveInfos;FHairStrandsDeepShadowDatasDeepShadowDatas;TPrimitiveInfosPrimitivesInfos;FBoxSphereBoundsBounds;FIntRectScreenRect;uint32MacroGroupId;boolbSupportVoxelization=false;// true if at least one of the Primitive requires...
// Array containing all the precached PSO initializers thus far - the index in this array is used to uniquely identify the PSO requests TArray<TPrecachedPSOInitializer> PrecachedPSOInitializers; TMap<TPrecachedPSOInitializer, FPrecacheTask, FDefaultSetAllocator, TMapKeyFuncs> PrecachedPSOInitializerData...