UWorld UWorld是代表由Actor构成的整个游戏世界,它持有一个FPhysScene来代表物理世界,可以类比为渲染中的FScene,物理世界的步进(Advance)初始也由UWorld::Tick()发起。UWorld与物理相关的功能一般在PhysLevel.cpp中实现。 FPhysScene FPhysScene等价于FPhysScene_Chaos,继承自FChaosScene,是Chaos的首要入口。碰撞事件...
UInstancedStaticMeshComponent - 实例静态网格组件类。 UWorldComposition - 世界组合类。 UBoxComponent - 盒子体积组件类。 USphereComponent - 球体体积组件类。 UCapsuleComponent - 胶囊体积组件类。 C:编辑器模块(Editor Module) 编辑器模块支持关卡编辑器、材质编辑器、蓝图编辑器等各种编辑器工具的功能。以下是...
World是这一场完整的戏剧,它将幕和幕之间进行拼接。但是一场戏剧不只是有演出日前的那一次华丽的表演,还有多次的彩排,通过一次次的确认和调整最终给观众一个最为完美的表现。这也正对应着Unreal中各个不同种类的World,在EWorldType::Type中可以查到各个World的Type信息。有的World是最终展现的版本,有的World用于预览。
//GetWorld() 函数源码UWorld* AActor::GetWorld()const{//CDO objects do not belong to a world//If the actors outer is destroyed or unreachable we are shutting down and the world should be nullptrif(!HasAnyFlags(RF_ClassDefaultObject) && ensureMsgf(GetOuter(), TEXT("Actor: %s has a n...
MH Baumann,C Strange - 《Chest》 被引量: 312发表: 1997年 Talc Preparations Used for Pleurodesis Vary Markedly From One Preparation to Another At the present time, talc is the one of the agents most commonly used for the production of a pleurodesis. However, there have been several recent...
//这个World是指当前游戏所在的世界。 if (World) { //调用ServerTravel // ServerTraval 是一个服务器函数。 // serverTravel函数的作用:将玩家从一个虚拟世界(当前关卡)传到另一个虚拟世界(另一个关卡或子关卡) //SeverTravel传参: //CONST FString MapName:关卡地图地址 ,填入关卡地图URL地址 ...
ForeverWorld / avue forked-repositories / avue ForkRep / avue Forthere / avue free-qiaochen / avue frei-x / avue fuce1314 / avue fuhoujun / avue FulgrimL / avue fullstarer / avue fuzitu / avue gclove / avue geekcheng / avue ...
Eastern enlargement and the future of the EU27: EU foreign policy in a global world Policy simulations during the last decades have been heavily relying on standard static CGE models with a small number of industries. Recently DSGE models ... Attila 被引量: 24发表: 2006年 Modeling economic,...
C Papathanasiou,N Dimitriou,L Tassiulas - 《Eurasip Journal on Wireless Communications & Networking》 被引量: 2发表: 2012年 Design and Implementation of Cell Search Time Synchronization in LTE System Based on FPGA LTE is accepted worldwide as the Long Term Evolution Perspective for todays 3G an...
ST. PAUL, Minn. -- It does not currently hang at CHS Field alongside Kevin Millar’s No. 15, Darryl Strawberry’s No. 17 and the other digits formally retired by the St. Paul Saints. But within the world of this ballclub that serves as the Triple-A affiliate of the nearby Twins, ...