窃取成功跳转StoleContext 失败break ... } CurrentObjects = MakeArrayView(Block->Objects, BlockSize); } // while (true) Processor.LogDetailedStatsSummary(); } 实际处理对象的地方调用了 ProcessObjects 进行处理, FORCEINLINE_DEBUGGABLE void ProcessObjects(DispatcherType& Dispatcher, TConstArrayView<UObj...
TArrayView<uint8> dataArrayView = MakeArrayView(static_cast<uint8*>(Data), Size); const std::string cstr(reinterpret_cast<const char*>( dataArrayView.GetData()), dataArrayView.Num()); FString frameAsFString = UTF8_TO_TCHAR(cstr.c_str()); (4)web端的websocket 可能需要安装一些模块,...
// 原始 C 风格数组 int32 RawArray[] = {10, 20, 30}; // 创建一个 TArrayView(视图) TArrayView<int32> View = MakeArrayView(RawArray, 3); // 从 View 构造 TArray(复制数据) TArray<int32> MyArray(View); // MyArray 内容:{10, 20, 30}初始...
(MakeArrayView(TranslucentRenderPassTransitions, UE_ARRAY_COUNT(TranslucentRenderPassTransitions))); } DepthTargetAction = EDepthStencilTargetActions::LoadDepthStencil_DontStoreDepthStencil; FExclusiveDepthStencil::Type ExclusiveDepthStencil = FExclusiveDepthStencil::DepthRead_StencilRead; if (bModulatedShadow...
(K2Node_MakeArray_0 DA5760174C0920ABECBAC0973CE4E660,K2Node_CallFunction_6 0293BD2F48D4AA93F23AE68D1D121E51,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) Custom...
Create BP WSMMO AI SH C ClassBP_WSMMO_AI_SH_C Outer Player Character Return Value Self SET WS MMO AI SH WS MMO AI SH Subscribe Web Socket Endpoint Protocols Headers Query Parameters Handler Append Awss:// B C/ws/ D Return Value Game Instance Target WS MMO Host Make Arra...
14 + TArrayView<uint8> dataArrayView = MakeArrayView(static_cast<uint8*>(Data), Size); 15 + const std::string cstr(reinterpret_cast<const char*>( 16 + dataArrayView.GetData()), 17 + dataArrayView.Num()); 18 + FString frameAsFString = UTF8_TO_TCHAR(cstr.c_str()); 19...
Begin Object Name="K2Node_MakeArray_0" NodePosX=288 NodePosY=64 NodeGuid=995FAA6A4962DF10755A938E41C7B988 CustomProperties Pin (PinId=6690FA864D7AB97E0D125686BB656AF5,PinName="Array",Direction="EGPD_Output",PinType.PinCategory="byte",PinType.PinSubCategory="",PinType.PinSubCateg...
DepthAux.Target); } } TArrayView<FRDGTextureRef> BasePassTexturesView = MakeArrayView(ColorTargets); // 设置RenderTarget binding参数 // 默认LoadAction为Clear FRenderTargetBindingSlots BasePassRenderTargets = GetRenderTargetBindings(ERenderTargetLoadAction::EClear, BasePassTexturesView); BasePassRender...
TArrayView<uint8> dataArrayView = MakeArrayView(static_cast<uint8*>(Data), Size); const std::string cstr(reinterpret_cast<const char*>( dataArrayView.GetData()), dataArrayView.Num()); FString frameAsFString = UTF8_TO_TCHAR(cstr.c_str()); ...