void FProperty::SerializeBinProperty( FStructuredArchive::FSlot Slot, void* Data, int32 ArrayIdx = -1) { FStructuredArchive::FStream Stream = Slot.EnterStream(); if( ShouldSerializeValue(Slot.GetUnderlyingArchive()) ) { const int32 LoopMin =...
// 创建Socket virtual class FSocket* CreateSocket(const FName& SocketType, const FString& SocketDescription, const FName& ProtocolType) override; // 销毁Socket virtual void DestroySocket( class FSocket* Socket ) override; // 地址解析 virtual FAddressInfoResult GetAddressInfo(const TCHAR* HostNam...
PoolAllocatorPrivateData; } // Pool allocation specific functions bool OnAllocationMoved(FD3D12ContextArray const& Contexts, FRHIPoolAllocationData* InNewData); void UnlockPoolData(); bool IsValid() const { return Type != ResourceLocationType::eUndefined; } void AsStandAlone(FD3D12Resource* Res...
#18 pc 000000000dc1e620 /data/app/~~D_Cxr6aPIVay9X2sQfZHDA==/cn.bxtech.app-Pvq3TTFCI4xYv0xIzvts8A==/lib/arm64/libUnreal.so (_ZN10TGraphTaskI25FCompilePipelineStateTaskE11ExecuteTaskER6TArrayIP14FBaseGraphTask22TSizedDefaultAllocatorILi32EEEN13ENamedThreads4TypeEb+860) [arm64-v8a::3...
TArray<AActor *>arr_pp; UGameplayStatics::GetAllActorsOfClass(InWorld, APostProcessVolume::StaticClass(), arr_pp); APostProcessVolume*PP = Cast<APostProcessVolume>(arr_pp[0]);//arr_ppCaptureRTT->Initilize(size * factor, location, rot,90.0f,200.0f,false,true, PP); ...
TArray<FLumenPrimitiveRemoveInfo> PendingRemoveOperations; FLumenSceneData(EShaderPlatform ShaderPlatform, EWorldType::Type WorldType); ~FLumenSceneData();// 增删图元操作.voidAddPrimitiveToUpdate(int32 PrimitiveIndex);voidAddPrimitive(FPrimitiveSceneInfo* InPrimitive);voidUpdatePrimitive(FPrimitiveSceneInfo* ...
function BP_Game_C:ReceiveBeginPlay() self.Overridden.ReceiveBeginPlay(self) end 1. 2. 3. 注意一定要传self进去,不然Unlua调用的时候执行的参数检查会Crash,在UnLua中调用UE函数有点类似于拿到成员函数的原生指针,必须要手动传this进去。 调用UE的C++函数 ...
利用Append 可一次性添加其他 TArray 中的多个元素,或者指向常规C数组的指针及该数组的大小: FString Arr[] = { TEXT("of"), TEXT("Tomorrow") }; StrArr.Append(Arr, ARRAY_COUNT(Arr)); // StrArr == ["Hello","World","of","Tomorrow"] ...
Example: A fence generator needs to generate X number of posts. Store X in NumPosts or PostsCount instead of Posts as Posts may potentially read as an Array of a variable type named Post.3.2.1.7 Do Include Non-Atomic Type NamesNon-atomic or complex variables are variables that represent ...
Example: A fence generator needs to generate X number of posts. Store X in NumPosts or PostsCount instead of Posts as Posts may potentially read as an Array of a variable type named Post.3.2.1.7 Do Include Non-Atomic Type NamesNon-atomic or complex variables are variables that represent ...