TArray<uint8> Data = { /* 数组数据 */ }; const std::string cstr(reinterpret_cast<const char*>(Data.GetData()), Data.Num()); FString MyStr(UTF8_TO_TCHAR(cstr.c_str())); 5. 枚举类型与 FString 的转换 枚举转 FString cpp enum class ETestEnum { East, South, Wes...
To FString const std::string cstr1(reinterpret_cast<const char*>(MyArr.GetData()), MyArr.Num()); FString MyStr(UTF8_TO_TCHAR(cstr1.c_str())); UE_LOG(LogTemp, Warning, TEXT("%s"), *MyStr); FString to enum 互转 enum ETestEnum { East, South, West, North, }; enum to ...
8.0 枚举 Enum 简单说就是一组命名常量(枚举值)组成。枚举除了在C++中使用,也可以在蓝图中使用。 UENUM(BlueprintType) //这个标记是为了在蓝图中使用。 enum class ECharacterState : uint8 { Idle UMETA(DisplayName = "Idle"), // 在编辑器中显示为 "Idle" Running UMETA(DisplayName = "Running"), ...
EColor Color = STRING_TO_ENUM(EColor, Red); 这样,我们就可以将字符串“Red”转换为枚举类型EColor的值。 总结 UE字符串转枚举是一种非常实用的技巧,可以让我们的代码更加简洁高效。通过定义宏来实现字符串转枚举的功能,我们可以避免手动定义每一个枚举值的繁琐过程,同时也可以减少出错的可能性。在实际开发中...
string GetSaveDataName(int idx) { return "savedata"..to_string(idx); } //存档至编号X void SaveGame(int idx) { auto save = SerializeSaveData(); auto fileName = GetSaveDataName(idx); auto f = fopen(fileName.c_str(), "w+"); ...
1.类UCLASS:给类添加标记用的,提供引擎中的属性和方法反射、属性序列化、垃圾回收等功能。除了UCLASS针对类添加标记外,还有枚举UENUM、结构USTRUCT 2.属性UPROPERTY:属性宏定义,可从蓝图中进行访问。常用定义有:BlueprintReadOnly、BlueprintReadWrite、EditAnywhere。通过EditAnywhere使属性在任何地方(实例,子项类)可见,...
在安装目录下,默认安装是:C:\Program Files\UltraEdit打开wordfile,在最后面添加如下内容: /L11"SQL Server 2000" Nocase Block Comment On = /* Block Comment Off = */ Line Comment = -- String Chars = "' File Extensions = SQL TQL /Delimiters = @%^&*()-+|\/[];"'<> , . ...
在安装目录下,默认安装是:C:\Program Files\UltraEdit打开wordfile,在最后面添加如下内容: /L11"SQL Server 2000" Nocase Block Comment On = /* Block Comment Off = */ Line Comment = -- String Chars = "' File Extensions = SQL TQL /Delimiters = @%^&*()-+|\/[];"'<> , . ...
enum Type { /** A relevant net driver has already been created for this service */ NetDriverAlreadyExists, /** The net driver creation failed */ NetDriverCreateFailure, /** The net driver failed its Listen() call */ NetDriverListenFailure, /** A connection to the net driver has been...
op_c=>operation: 重启UnrealEditor op_d=>operation: 观察,可以看到引用已修改 e=>end: 完结 A->op_a->op_b->op_c->op_d->e 支持重定向class, struct, enum, function, member 1. 重定向类的方法 修改DefaultEngine.ini文件 [CoreRedirects]+ClassRedirects=(OldName="Pawn",NewName="MyPawn",Inst...