Godot v4.4.beta4 - macOS Sequoia (15.3.0) - Multi-window, 2 monitors - OpenGL 3 (Compatibility) - Apple M1 Pro - Apple M1 Pro (8 threads) Issue description When writting for x in Array : This will result in those static errors : Line 31:Builtin type cannot be used as a name on...
Godot v4.4.dev4 - Windows 10.0.19045 - Multi-window, 2 monitors - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 32.0.15.6094) - AMD Ryzen 5 1500X Quad-Core Processor (8 threads) Issue description Cannot append to a typed array from a new thread when the type is a...
void Godot.GD.PushError(string): Invalid type in function 'change_typed' in base 'Godot.Node'. The array of argument 2 (Array) does not have the same element type as the expected typed array argument. Steps to reproduce Use theCallfunction with anArray<T>argument from c# to an appropriat...
4.3.stable I tried reproing this in 4.4.beta4, but it acted differently and I into another issue which I will log separately. System information Godot v4.3.stable - Windows 10.0.26100 - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 4070 Laptop GPU (NVIDIA; 32.0.15.6614) - AMD Ryzen 7...
In Godot 4, this givesLine 7: Invalid argument for "load()" function: argument 1 should be String but is null. Changing line 3 tovar next_screen_path : String = nullalso does not work:Trying to assign value of type 'Nil' to a variable of type 'String'. ...