Tested versions Reproducable in: 4.4dev3, not reproducable in: 4.3stable System information Godot v4.4.dev3 - Void #1 SMP PREEMPT_DYNAMIC Sun Jul 28 07:18:17 UTC 2024 on Wayland - Wayland display driver, Single-window, 1 monitor - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 T...
void Godot.GD.PushError(string): Invalid type in function 'change_typed' in base 'Godot.Node'. The array of argument 2 (Array) does not have the same element type as the expected typed array argument. Steps to reproduce Use theCallfunction with anArray<T>argument from c# to an appropriat...
Godot v4.4.dev3 - Windows 10.0.22631 - Multi-window, 1 monitor - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4060 Laptop GPU (NVIDIA; 32.0.15.5599) - AMD Ryzen 7 7435HS (16 threads) Issue description When a resource has an exported array, the exported array is properly set in ...
In Godot 4, this givesLine 7: Invalid argument for "load()" function: argument 1 should be String but is null. Changing line 3 tovar next_screen_path : String = nullalso does not work:Trying to assign value of type 'Nil' to a variable of type 'String'. ...
Tested versions Does not work in 4.4-dev4, 4.4-dev6 System information Godot v4.4.dev6 - Windows 10.0.19045 - Single-window, 1 monitor - OpenGL 3 (Compatibility) - NVIDIA GeForce RTX 4050 Laptop GPU (NVIDIA; 32.0.15.6070) - 13th Gen Inte...
enum some_enum { test, test1 } var dict: Dictionary[int, Array[int]] var array: Array[Array[int]] var dict: Dictionary[int, Array[some_enum]] an error should be given: Nested typed collections are not supported. Minimal reproduction project (MRP) ...