Early War Early War Neutral US USSR All cards Scoring 3 3 1 Ops 2 2 3 7 2 Ops 2 4 6 12 3 Ops 5 6 11 4 Ops 2 3 5 Total cards 9 | 6 14 15 38 | 35 Total Ops 14 37 33 84 Average 1.56 | 2.33 2.64…
Twilight Struggle can be an intimidating game. But it doesn’t have to be — with the help of this site (also availableas a free eBook), the forum, and perhaps a patient playing partner, you can find out for yourself why it’s thetop-ranked game on BoardGameGeek. The first thing to...
I play this game for a while, it is a strong strategy game base on cards. It deserves for my 1st place board game. However, the game showed up some bugs which is annoying. When I played my score card, it dominated region only gave me presents score. When I win the ai player, sys...
longer a tournament rule (and is therefore no longer optional). However, as the cards imply, 4.5F (now 4.5E) and 11.1.1 should be understood only as requiring examination of the bottom portion of the held card - the part with the red stripe - to verify that none are scoring cards. ...
Twilight Struggle 3.1 v3.2 3.7.12 java.lang.NullPointerException: Cannot invoke "java.util.Set.contains(Object)" because the return value of "ca.mkiefte.Influence.getNeighbours(String)" is null at ca.mkiefte.Influence.isAdjacentToOpponentSuperpower(Influence.java:1101) at ca.mkiefte.cards.Scori...
There are two turns: one considered Mid War and one considered Late War, with Late War cards being shuffled into the draw pile at the end of Turn 1. Final Scoring occurs at the end of Turn 2. Scoring is the same as Twilight Struggle, but when Horn of Africa (as the region is calle...
Total cards3101023 Total Ops8282662 Average2.672.82.62.70 The cumulative table for all cards: NeutralUSUSSRAll cards Scoring77 1 Ops36514 2 Ops9161540 3 Ops4161636 4 Ops44412 Total cards27 | 20 4240109 | 102 Total Ops4910299250 Average1.81 | 2.452.432.482.29 | 2.45 ...
the older style of HB, with multiple iced servers for your Campaigns as well as scoring. I don’t think it’s super strong right now, but I am hoping that as the meta shifts over time it’ll come into its full potential. Especially if we print more cards that support that archetype!
Von Clausewitz would love this game. The event cards are a constant source of friction as their tantalizing benefits tempt players. The temptation diverts players from their goals and objectives and can result in getting caught short when the scoring round occurs. ...