Add features to reverse the order of an order list, and to append the reverse of an order list. Increase the maximum allowed value for cargo waiting amount conditional orders. No longer charge vehicle running costs when waiting in depot due to timetable. Upgrading an airport to an identical ...
Change: [Script] Replace easy/medium/hard values with default value (#11959) Change: [Script] Limit total script ops that can be consumed by a list valuate (#11670) Change: [Script] Allow GS access to ScriptGroup, ScriptGameSettings.IsDisabledVehicleType, more ScriptCompany and more ScriptOr...
# make WITH_ZLIB=1 UNIX=1 MANUAL_CONFIG=1 # # (See below for the list of possible options.)# # Alternately, you can run make without the MANUAL_CONFIG part. It then # generates Makefile.config, where you can customize all the options.#...
if (svi->refittable) y += ShowRefitOptionsList(x, y, w, engine_number); } void DrawShipImage(const Vehicle *v, int x, int y, VehicleID selection) { DrawSprite(GetShipImage(v, DIR_W) | GetVehiclePalette(v), x + 32, y + 10); if...
Attribute type 1. Height (unit: cm) 2. Age minValueYInt最小值 minValue maxValueYInt最大值 maxValue saleTypeYInt售卖类型 1.免费 2.收费 Type of sale 1. Free 2. Charge buyAloneYInt购买类型,1.同套餐资源支持单独购买;2.同套餐不支持单独购买 ...
List<Unit>lu=l.collect(Collectors.toList()); returnlu.isEmpty()? Either.right(Unit.INSTANCE): Either.left(Stream.generate(()-> Unit.INSTANCE).limit(lu.size()-1));}, Void::absurd)); } // where (), the empty tuple, has 1 value, and Void has 0 value ...
Base game case: The valuables train should credit per unit of cargo more than the passengers train, because valuables are more profitable than passengers, all else being equal. Actual result IotC case: The truck showed negative transfer credits. Base game case: The passengers train and the valua...
The default setting should be build year livery, which means that locomotive, multiple unit or coach will remain on the livery scheme as built. Another option is to manually choose a livery from liveries already introduced. Wagon refitting behaves as in normal OpenTTD, there is cargo-specific ...
Vehicle *depot_list; //NOSAVE: linked list to tell what vehicles entered a depot during the last tick. Used by autoreplace StringID string_id; // Displayed string UnitID unitnumber; // unit number, for display purposes only PlayerID owner; // which player owns the vehicle?Tile...
unit_conversion.h vehicle.cpp vehicle_base.h vehicle_cmd.cpp vehicle_func.h vehicle_gui.cpp vehicle_gui.h vehicle_gui_base.h vehicle_type.h vehiclelist.cpp vehiclelist.h viewport.cpp viewport_func.h viewport_gui.cpp viewport_kdtree.h viewport_sprite_sorter.h viewport_spri...