public static TMP_SubMeshUI AddSubTextObject(TextMeshProUGUI textComponent, MaterialReference materialReference)ParametersTypeNameDescription TextMeshProUGUI textComponent MaterialReference materialReference ReturnsTypeDescription TMP_SubMeshUI Cull(Rect, Boolean)...
TMP SubMeshUI是什么东西?如果主字体中没有对应的unicode的文字时,就会使用fallback的字体显示 ...
softmask will not work on tmp ui subobject [lilitaone sdf createmap title blue] (tmpro.tmp_submeshui) because material lilitaone sdf createmap title blue (unityengine.material) doesn't support masking. add masking support to your material or set graphic's 文心快码 针对你提出的问题,我们可以...
-“TMP SubMeshUI” gets created when the issue reproduces - The font fixes (and the created “TMP SubMeshUI” disappears) when the Editor is reopened or when clicking “Reimport All”Resolution Note: Fixed by https://issuetracker.unity3d.com/product/unity/i...
Method to Enable or Disable child SubMesh objects.Declarationprotected virtual void SetActiveSubMeshes(bool state)ParametersTypeNameDescription bool state SetCharArray(char[])Set the text using a char array.Declarationpublic void SetCharArray(char[] sourceText)...
当有很多的2D UI图片要显示时可以考虑用UGUI的CavasRenderer手动传入SubMesh的方式来优化(必须同时挂上Canvas组件,否则会巨卡)。 但底层限制了数量最多只能有8个子Mesh,当有大量子Mesh要显示时就只能转为普通3D的MeshRenderer来显示了,性能会好很多。 当3D物体也需要被UGUI的Mask或者RectMask2D遮罩时会有问题,当Mesh...
TMP_SubMeshUI Inherited Members MaskableGraphic.m_ShouldRecalculateStencil MaskableGraphic.m_MaskMaterial MaskableGraphic.m_IncludeForMasking MaskableGraphic.m_ShouldRecalculate MaskableGraphic.m_StencilValue Namespace:TMPro Syntax [ExecuteAlways]publicclassTMP_SubMeshUI:MaskableGraphic,ICanvasElement,IClippable,IMaskab...
[ExecuteAlways] public class TMP_SubMeshUI : MaskableGraphic, ICanvasElement, IClippable, IMaskable, IMaterialModifierProperties canvasRendererThe Mesh Renderer of this text sub object.Declarationpublic CanvasRenderer canvasRenderer { get; } Property Value...
TMP_SubMeshUI Namespace:TMPro Syntax publicclassTMP_SubMeshUI:MaskableGraphic,IClippable,IMaskable,IMaterialModifier Properties canvasRenderer The Mesh Renderer of this text sub object. Declaration publicCanvasRenderer canvasRenderer {get; } Property Value ...
NOTE: Your issue may already be reported! Please search on the issue tracker before creating one. Describe the bug A clear and concise description of what the bug is. To Reproduce Steps to reproduce the behavior: Go to '...' Click on '...