Time spent playing video games during periods of isolation has no effect on loneliness or mental healthSophie HodgettsJoe ButlerGlenn Patrick Williams
1 The boy spent as much time playing video games as he ___ studying.A. does B. had been C. was D. did 2 The boy spent as much time playing video games as he ___ studying.A.doesB.had beenC.wasD.did 3 The boy spent as much time playing video games as he ___ studying...
___ you ___ too much time playing video games?语法与词汇〔4〕 相关知识点: 试题来源: 解析 Did, spend 陈述句变为一般疑问句时,动词为过去式(spent),需借助助动词did。原句无其他助动词,故疑问句结构为"Did + 主语 + 动词原形"。将spent还原为spend,主格保持you不变,形成"Did you spend..."的提...
with time spent playing specific videogame genres, in the current study, we were interested in assessing the extent to which time spent playing videogames of a variety of genres might be influenced by the satisfaction of needs related to self-determination, as well as the experience of presence...
The boy spent as much time playing video games as he ___ studying. A.doesB.had beenC.wasD.did 试题答案 在线课程 D 试题分析:考查同级比较句型的用法。在这样的句型中,因为主句已经出现了动词spent,那么比较从句则省略词动词,转而用一个助动词did代替它。句意:这个男孩玩电脑游戏的时间和学习的时间一...
The boy spent as much time playing video games as he ___ studying. A . does ??? B. had been ??? C. was ??? D. did
I spent too much time playing video games and watching television last year. Those make me unhealthy. I'm going to do exercise more. I'm going to watch television shows that are only appropriate(合适的)to my age.—MichaelI'm going to eat less junk food and have healthy eating habits....
. Two-fifths of his spare time ___ playing video games. A. is spent B. are spent C. is used D. are used 相关知识点: 试题来源: 解析 简析:本题答案为A。分数作主语,谓语动词用单数还是复数取 决于后面的名词,这里time是不可数名词,所以谓语用被动语态 的单数形式is spent。花费时间做某事,应该...
D 试题分析:考查同级比较句型的用法。在这样的句型中,因为主句已经出现了动词spent,那么比较从句则省略词动词,转而用一个助动词did代替它。句意:这个男孩玩电脑游戏的时间和学习的时间一样多。故D正确。
Experiencing presence in video games: the role of presence tendencies, game experience, gender, and time spent in play. Communication Research Reports 2011; 28:27-31.Lachlan, K., Krcmar, M., 2011. Experiencing presence in video games: the role of presence tendencies, game experience, gender,...