When a socket is marked as non-blocking, it means that any operations performed on that socket will not block the execution of the program. In other words, if there is no data available for reading or the send buffer is full when trying to write, the socket operation will return immediate...
Use nonblocking calls (e.g. write() on a socket set to O_NONBLOCK) to start I/O, and readiness notification (e.g. poll() or /dev/poll) to know when it's OK to start the next I/O on that channel. Generally only usable with network I/O, not disk I/O. Use asynchronous call...
int nonblock; /* non-blocking mode - don't wait for packets to be delivered, return "no packets available" */ int tstamp_type; int tstamp_precision; /* * Platform-dependent options. */ #ifdef __linux__ int protocol; /* protocol to use when creating PF_PACKET socket */ #en...
socket into nonblock mode, but I'm not very sure that that'll work > (especially when using OpenSSL or another TLS implementation). > > * I'm not convinced that this will reliably detect client connection loss. > AFAICS, if there is any unread data pending, it'd report that all is...
If so, that's no different from, for example, a program that's reading a stream of data from a TCP socket and also doing something other than processing that data; those programs would typically either use a mechanism such asselect()to multiplex network and other input, or do the network...
So lookup_ns will return a non-null value if and only if another module has registered a handler for the namespace and it is marked as active. /* If a handler for this namespace is active, we dispatch to it */ ns = lookup_ns((...
Unreal - Switch - Added functionality to open a socket on dev kit when Live Update is enabled. Unreal - Added IFMODStudioModule::PrePIEDelegate to give users a chance to clean up any resources before the FMOD System is released in Editor. iOS - Added support for the Apple Vision Pro ...
Use nonblocking calls (e.g. write() on a socket set to O_NONBLOCK) to start I/O, and readiness notification (e.g. poll() or /dev/poll) to know when it's OK to start the next I/O on that channel. Generally only usable with network I/O, not disk I/O. ...
Unreal - Switch - Added functionality to open a socket on dev kit when Live Update is enabled. Unreal - Added IFMODStudioModule::PrePIEDelegate to give users a chance to clean up any resources before the FMOD System is released in Editor. iOS - Added support for the Apple Vision Pro ...