Keyboard: Allows for simple key binding (can be done in command console withbind "KEY" "COMMAND"). The advanced options allow for fast weapon switching (change slots without confirming with the attack key) and enabling developer console (an important option for anyone using console commands). ...
rcon <command> - Executes an rcon command. rcon_address <ip address> - Sets the server address to send rcon commands to (if not set, console sends the command to the server that the player is currently in instead) phys_pushscale <number> - Determines how far player corpses can be "pus...
CommandDescription sm_speed [on|off]Show speedometer sm_autohop [on|off]Toggle autohop (on/off) sm_fov <number|reset>Set FOV to a custom value. Passing "reset" rather than a number will reset the FOV (after respawn). These settings are stored across sessions. ...
Demopan's Trade Spam ability may conflict with other server plugins using the in-game command r_screenoverlay. If this is the case, it may display incorrectly. If by the time Seeldier performs rage Seeman is dead, he will respawn with 1 hp. On exceedingly rare occasions the boss will ap...
The area in which the player initially spawns on a map or any area in which they respawn. Spawn camping A situation in which one team manages to secure the area around the other team's spawn point. This results in the latter team being killed upon leaving spawn without coordination or sig...
If the JACK is neutral for too long, it will automatically respawn. If a player holds the JACK for too long, teammates can steal the JACK from that player. Catching and intercepting a tossed JACK is slightly easier. Demoman can no longer charge or detonate while holding the JACK. Enabled ...
Command Room: The room at the end of one of the tunnels from the main entrance. One of its walls is a giant window from which the point can be observed. RED Spawn: A two-story spawn. The bottom level has two exits to the left and right of Point C, while the top exit has stair...
Added options for servers who want to become custom games: Disable Critical hits (tf_weapon_criticals), eliminate respawn times (mp_disable_respawn_times), and raise maxplayers above 24. Made several improvements to server-side stat reporting (not related to individual player stats). Fixed "-ma...
Remember the 'previous weapon' between livesNoIf set, respawning won't affect theweaponyou'll switch to when you hit your 'previous weapon' key. If unset, your 'previous weapon' will always be yoursecondary weaponwhen you respawn.'Previous weapon' command (default keyQ).tf_remember_lastswitc...
Making the players glow constantly, similar to how your teammates glow after you respawn. Showing information about the player, such as the currently equipped weapons, or if the player is zoomed in. Fakelag Abuses packets so the server doesn't update your position for a maximum of ~23 ticks...