Upon dying, a player waits to respawn in a respawn wave, which typically come at ten- or five-second intervals, but do vary by map, team color and size, objective status, and server settings. After this wait they appear at their team's furthest forward respawn room. Respawn rooms can ...
Added more width for the respawn timer label Round timer is now as big in centered mode as it is in default mode (outside casual and matchmaking) Texts in main menu buttons are now all caps regardless of the font you use Top left chat override: Fixed chat changing position after a ...
Fixed VIP being able to avoid respawn by staying in class selection menu Fixed cl_load_custom_item_schema loading the wrong path on server Fixed a crash regarding the boioing suicide command Fixed a crash caused by healing someone while dead ...
Servers can use either third-party custom plugins to enable this feature or the in-built command mp_disable_respawn_times. The amount of time between death and actual respawn can vary if the server forces the Deathcam to be displayed. ...
The tall pillar of rock in the middle of the respawn wall has a small place to stand on near the top. Soldiers and Demomen can camp up here. The corner rock by the leftmost exit can have a sentry placed if the Engineer has the Wrangler and sentry jumps there. Well (Control Point) ...
The 3D HUD icon displays the player's selected loadout rather than their current loadout, which can lead to inconsistencies if they have not yet respawned or visited a resupply locker. Some items that affect the appearance of the character while inactive, such as the Buff Banner and Battalio...
Upon dying, a player waits to respawn in a respawn wave, which typically comes at ten- or five-second intervals, but do vary by map, team color and size, objective status, and server settings. After this wait, they appear at their team's furthest forward resupply room. Resupply rooms ...
Players killed within the saucer simply return to their spawn with normal respawn delay. On the other hand, players that succeed on reaching their teleporter exits are instantly placed facing the Point, receiving very brief invulnerability, then overheal and a few seconds of Mini-Crits. ...
If the JACK is neutral for too long, it will automatically respawn. If a player holds the JACK for too long, teammates can steal the JACK from that player. Catching and intercepting a tossed JACK is slightly easier. Demoman can no longer charge or detonate while holding the JACK. Enabled ...
Short respawn times and Spawns located close to each other to encourage continuous fighting. Securable rooms for cooperating on achievements that require more than one player without interference from other players. Mechanisms for automatically serving up Bots or idling players as targets for Achievem...