SIZE_MASKS macro (Windows) MFP_PKEY_StreamIndex property (Windows) DISPLAY_BRIGHTNESS structure (Windows) IPropertyStore::GetCount method (Windows) IPropertyUI::GetCanonicalName method (Windows) TimerCallback callback function (Windows) DemandDialRequest callback function (Windows) RASDIALDLG structure ...
int size = bitmap.getWidth() * bitmap.getHeight() * 4; //创建一个字节数组输出流,流的大小为size ByteArrayOutputStream baos= new ByteArrayOutputStream(size); try { //设置位图的压缩格式,质量为100%,并放入字节数组输出流中 bitmap.compress(Bitmap.CompressFormat.JPEG, 100, baos); //将字节...
Storage: Lexar NQ790 4TB PCIe 4.0 M.2 NVMe 1.4 7000 MB/s That will be useful for testing modern GPU applications, like Unreal Engine 5, and for producing features for advanced hadware. I will install both Windows and Linux on PC and makes use of VMware virtual machines for testing the ...
namespace PboPool {GLuint m_pool[PBO_POOL_SIZE]; uint32 m_offset[PBO_POOL_SIZE]; char* m_map[PBO_POOL_SIZE]; uint32 m_current_pbo = 0; uint32 m_size; bool m_texture_storage; GLsync m_fence[PBO_POOL_SIZE]; const uint32 m_pbo_size = 4*1024*1024;/...
这里再补充一下Stream VT的RequestPageData,除了上文提到过的加载流程。在RequestPageData流程中,有一个会根据平台来做决策的方案,就是会判断是否支持Persistent Mapped Buffers,这个技术可以Map一次,一直保留Map返回的指针,由于Streaming的原因,这个指针确实有一直到加载完才使用的情况。可惜这个在手机和PC平台是不支持的...
SIZE_MASKS macro (Windows) MFP_PKEY_StreamIndex property (Windows) DISPLAY_BRIGHTNESS structure (Windows) IPropertyStore::GetCount method (Windows) IPropertyUI::GetCanonicalName method (Windows) TimerCallback callback function (Windows) DemandDialRequest callback function (Windows) RASDIALDLG structure ...
The size of texture maps may be increased if mipmap filtering is supported. Simply moving textures from one physical storage location to another may be a time consuming operation. In a normal graphics system the time taken to transfer a texture from disk or system memory to the graphics ...
stream to the PPU100. The host interface unit110provides the grid management unit (GMU)115with pointers to one or more streams. The GMU115selects one or more streams and is configured to organize the selected streams as a pool of pending grids. The pool of pending grids may include new ...
17.The system of claim 15, wherein the at least one processor is further configured to:generate a modified image by replacing the region of the original image to be modified with the new texture region; andstore the modified image in a computer storage device. ...
The graphical pipeline operates like a stream process (like a central processing unit (CPU) pipeline architecture) in taking large tasks and breaking them down into smaller portions and stages, which allows the graphical pipeline to handle multiple things at once, making the overall clock speed equ...