webGL中 tex..1,texImage2D 理解就是将webGL需要的纹理数据上传到GPU进行处理2,texSUbImage2D 定义一个二维纹理图像,替换当前一副现有的二维图像的全部或一块连续的区域(可完成图片的
opengl glteximage2d和gltexsubimage2d的像素顺序是什么?最后三个参数(format,type,data)描述图像在...
WebGL中遇到“out_of_memory: texsubimage2d: bad image data”错误通常是由于图像数据不符合WebGL的纹理要求。 在WebGL中,当你尝试使用texSubImage2D方法更新纹理的一部分时,如果提供的图像数据不符合WebGL的期望,就可能会遇到“out_of_memory: texsubimage2d: bad image data”错误。以下是一些可能导致这种错误的...
定义一个二维纹理图像,替换当前一副现有的二维图像的全部或一块连续的区域: glTexSubImage2D(GL_TEXTURE_2D,0,12,44,subImageWidth, subImageHeight,GL_RGBA, GL_UNSIGNED_BYTE,subImage); voidglTexSubImage2D(GLenumtarget,GLintlevel,GLintxoffset,GLintyoffset,GLsizeiwidth,GLsizeiheight ,GLenumformat,GLenumtype,...
However, Expo's WebGL context does not implement compressedTexImage2D or compressedTexSubImage2D. This limits use of compressed textures in React Native applications. Relevant feature request: https://expo.canny.io/feature-requests/p/expo-gl-compressed-2d-texture-support-1 How Implements the WebGL...
An open-source framework for making universal native apps with React. Expo runs on Android, iOS, and the web. - [gl] Implement `compressedTexImage2D` and `compressedTexSubImage2D` WebGL context methods · expo/expo@d28e2af
are you sure your time is in "uploading" vs "decompressing"? If you switch to uploading a TypedArray of the same dimensions does it speed up? Solution 2: The recommended course of action is to employ texSubImage2D and transfer the image to the GPU in smaller segments. Once the upload pr...
EN OpenGL ES作为移动设备的主要图形API,是客户端调用GPU的主要入口,不管是做游戏还是音视频,都...
问一个像素的glTexSubImage2D移位NSImageEN除了当我用一个新的元素(来自NSImage的数据)在地图集的部分...
An open-source framework for making universal native apps with React. Expo runs on Android, iOS, and the web. - [gl] Implement `compressedTexImage2D` and `compressedTexSubImage2D` WebGL context methods · expo/expo@e94677b