unity,UNITY_PROJ_COORD和tex2Dproj unity,UNITY_PROJ_COORD和tex2Dproj 看ProjectorMultiply.shader,有这么⼀句:fixed4 texS = tex2Dproj (_ShadowTex, UNITY_PROJ_COORD(i.uvShadow));查了⼀下:UNITY_PROJ_COORD:given a 4-component vector, return a texture coordinate suitable for projected ...
fixed4 texS = tex2Dproj (_ShadowTex, UNITY_PROJ_COORD(i.uvShadow)); 查了一下: UNITY_PROJ_COORD:given a 4-component vector, return a texture coordinate suitable for projected texture reads. On most platforms this returns the given value directly. 参考:https://docs.unity3d.com/412/Docume...
方法名:disableTexGenCoord GlStateManager.disableTexGenCoord介绍 暂无 代码示例 代码示例来源:origin: Vazkii/Botania GlStateManager.disableTexGenCoord(GlStateManager.TexGen.S); GlStateManager.disableTexGenCoord(GlStateManager.TexGen.T); GlStateManager.disableTexGenCoord(GlStateManager.TexGen.R); Gl...