这是建立模板的固定形式,template即模板,class指类别,T是类别的统称,可以使用的数据类型有int、char,float,double等等。举个例子:template < typename T >T min( T a, T b ){return a > b ? b : a;}这个 max 函数就是一个模板函数,它可以传入一个 “类型”的参数,以便实现任意类型...
template<classT>T GetMax(T a,T b) {returna>b?a:b; } GetMax(1,2);//正确GetMax(int,int);//错误template<classT>classpclass { ... }; pclass p1<int>;//正确pclass p2<2>;//错误template<intn>classpclass { ... }; pclass p1<2>;//正确pclass p2<int>;//错误 模板类的使用...
template<class T> //template<typename T> 也可以T Add(T x, T y){return x + y;}int main(){int a = 10;int b = 11;double c = 1.1;double d = 2.2;Add(a, b); // 生成整形模板Add(c, d); //生成double模板Add(a, d); // 编译报错,因为a是int,b是double,只有一个模板T,编译...
template <> class Blob<int> {typedef typename std::vector<int>::size_type size_type; Blob(); Blob(std::initializer_list<int> i1); int& operator[](size_type i);private:std::shared_ptr<std::vector<int>> data; void check(size_type i, const std::string &msg) const;}...
template<class T> Stack<T>::Stack(int n):size(n>0 ? n:10),top(-1),stackPtr(new T[size]) { //empty body } template<class T> bool Stack<T>::push(const T &value) { if(!isFull()) { stackPtr[++top] = value; return true; ...
template<typename Type, int N = IB_N_SLOTS, template< typename, int > class Indexer = default_indexer_t> class ib_counter_t< Type, N, Indexer > Class for using fuzzy counters. The counter is not protected by any mutex and the results are not guaranteed to be 100% accurate but ...
template <template<class A> class T> struct str2 { T<int> t; }; int main() { str2<str1> mystr2; mystr2.t.t = 5; printf_s("%d\n", mystr2.t.t); } Output 5 References as Template Parameters Visual Studio .NET 2003 introduced the ability to use references as non-type tem...
template<class T> void f(T& x, T& y) { int n = x.template convert<int>(); ...
// 指针类型特化 template <typename T> class Stack<T *> { public: void push(T *value); void pop(); T* top(); int size() const { elem_.size(); }; bool empty() const { return elem_.empty(); }; protected: std::vector<T *> elem_; }; template <typename T> void Stack<T...
template<class T> class Stack { private: int size; int top; T *stackPtr; public: Stack(int = 10); ~Stack() { delete []stackPtr; } bool push(const T &); //push an element onto the stack bool pop(T &);//pop an element off the stack ...