Cloud Studio代码运行 classMemory{publicstaticvoidmain(String[]args){//line 1int i=1;//line 2Object obj=newObject();//line 3Memory mem=newMemory();//Line 4mem.foo(obj);//Line 5}//Line 9privatevoidfoo(Object param){//line 6String str=param.toString();//line 7System.out.println(s...
This method of calculating the value of this field was superseded with the introduction of version 3 of the OS/2 table and is deprecated. 展开表 LetterWeight factorLetterWeight factor a 64 o 56 b 14 p 17 c 27 q 4 d 35 r 49 e 100 s 56 f 20 t 71 g 14 u 31 h 42 v 10 ...
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$str+="<td><input type='text' name='advTitle[]'/></td>"; 08 $str+="<td><input type='file' name='img[]' /></td>"; 09 $str+="<td><input type='text' name='advContent[]' /></td>"; 10 $str+="<td><input type='text' name='advSource[]' /></td>"; 11 $str+...
type_str: 'm3u8', })) break } } } catch (e) { log.log(e.toString()) 40 changes: 27 additions & 13 deletions 40 electron/main/utils.ts Original file line numberDiff line numberDiff line change @@ -1,8 +1,9 @@ import fs from 'fs' import {Transform } from 'stream' import...
9. 10. 11. 12. 在JDK 1.7下,当执行s3.intern();时,因为常量池中没有“bc”这个字符串,所以会在常量池中生成一个对堆中的“bc”的引用(注意这里是引用 ,就是这个区别于JDK 1.6的地方。在JDK1.6下是生成原字符串的拷贝),而在进行String str1 = “bc”;字面量赋值的时候,常量池中已经存在一个引用,...
g 14 u 31 h 42 v 10 i 63 w 18 j 3 x 3 k 6 y 18 l 35 z 2 m 20 space 166 n 56 usWeightClass展開資料表 Format: uint16 Title: Weight class. Description: Indicates the visual weight (degree of blackness or thickness of strokes) of the characters in the font. Values from 1...
*/publicclassStringExer{Stringstr=newString("good");char[]ch={'t','e','s','t'};publicvoidchange(Stringstr,charch[]){str="test ok";ch[0]='b';}publicstaticvoidmain(String[]args){StringExerex=newStringExer();ex.change(ex.str,ex.ch);System.out.println(ex.str);System.out.pri...
与调用 intern 去重相比,G1 去重好处在于自动,但缺点是即使 char[] 不重复,但字符串对象本身还要占用一定内存(对象头、value引用、hash),intern 去重是字符串对象只存一份,更省内存 2.7 家的大小 安得广厦千万间,大庇天下寒士俱欢颜,风雨不动安如山
Expand Down Expand Up @@ -508,7 +509,7 @@ drawWorldCursorInfo worldEditor g cCoords = Cosmic _ coords = cCoords coordsWidget = str $ renderCoordsString $ fmap coordsToLoc cCoords tileMembers = terrain : mapMaybe merge [entity, robot] tileMembers = terrain : mapMaybe merge [entity, ...