Today in the era of technology, young generation spend most of their time on playing Pc games. Some of these games can be considered as platforms of education. In the first year of architectural education, students complain about the intensive courses. The key problem is having a nodding ...
On the environment-destructive probabilistic trends: a perceptual and behavioral study on video game playersgameenvironmentgame players behaviorsenvironmental perceptionCurrently, gaming is the world's favorite form of entertainment. Various studies have shown how games impact players' perceptions and ...
Watch me playing, I am a professional: a first study on video game live streaming 来自 钛学术 喜欢 0 阅读量: 321 作者:M Kaytoue,A Silva,Loc Cerf,WM Jr,Chedy Rassi 摘要: "Electronic-sport" (E-Sport) is now established as a new entertainment genre. More and more players enjoy ...
Boys also invest more money on videogames than girls: the former spend an average €106 a year, whereas the latter only spend €39. But among youths who play intensely (1.4%), the average expense surpasses €527 a year, an amount which is also greater among boys than girls who consider...
Adolescents spend an average 47 minutes a day playing videogames, although boys spend more time playing, especially on weekends, and invest more money in this type of entertainment compared to girls, who are mainly occasional players. These are some of t
PlayStation Plus to Focus Less on PS4 Titles Starting in 2026 February 2, 2025 PlayStation Plus Monthly Games for February 2025: Robbery, Waka-Waka and Comedy February 2, 2025 Unleash Chaos Again with Goat Simulator: Remastered’s Physical Edition on PS5... ...
Video games are electronic games that can be played on devices like smartphones, gaming consoles, or personal computers. The player uses a remote control device to manage the movement of avatars on a video screen. Arcade games are a type of video game. ...
Video Games Afterlove EP Set to Release on Valentine’s Day 2025 January 16, 2025 Developer Pikselnesia and indie publisher Fellow Traveller have announced the release date for Afterlove EP, the final project of late Indonesian developer Fahmi, known for Coffee Talk and What Comes After. The...
There’s no end of speculation concerning the impact gaming has on children and young adults. Recently, a two-year study concluded thatvideo games intensified the conditionsof socially and emotionally challenged children, and claimed participants illustrated addict behavior. However, since 2005 the Amer...
Previous studies on video games and cultivation have often been cross-sectional or experimental, and the limited longitudinal work in this area has only considered time intervals of up to 1 month. Additionally, previous work in this area has focused on the effects of violent content and relied ...