In news that should make anyone with a daughter or sister rejoice, playingvideo gameswith their parents is believed to benefit young girls.Researchers from Brigham Young Universityrecently studied video games and their effects on children between the ages of 11 and 16, and girls in particular resp...
04/07/2020 [-] Coronavirus patients can benefit from blood of the recovered, new study shows 04/01/2020 [-] CNN admits study shows lower coronavirus death rate than the media’s reports 03/31/2020 [-] Study shows middle-age mortality risk... ...
(2019). How Tour Video Games Benefit Students: Study Case Freshman Engineering School. In: Stephanidis, C. (eds) HCI International 2019 - Posters. HCII 2019. Communications in Computer and Information Science, vol 1033. Springer, Cham. https://doi.org/10.1007/978-3-030-23528-4_8 Download...
How Tourism Can (and Does) Benefit the Poor and the Environment - A Case Study from Panama No abstract is available for this item. II Klytchnikova,PA Dorosh - 《World Bank Other Operational Studies》 被引量: 9发表: 2009年 The impact of social networking mediums on the decision making pr...
Many participants seemed to maintain benefit from their new social contacts three months after the tournament. However, participants experienced some difficulties in recruiting new players and in maintaining momentum over time. In seniors' centres and facilities with scheduled activities, Wii Bowling ...
Dr Sweetser said parents should monitor the amount of time and type of games children play on game consoles and computers. "Clearly, certain forms of media such as violent video games are not appropriate for children, and games should be played in moderation," she said....
Future studies could also benefit from knowing what genres of games the children were playing—though at age 10childrentend to favor action games like Fortnite or Assassin's Creed. "Of course, excessive use of screen time is bad for overallmental healthandphysical activity," said Chaarani. ...
Gaming and eSports have long since arrived in the middle of society in Germany. A representative survey by the digital association Bitkom on gaming behaviour in 2019 confirms this. However, gamers are also critical of their medium: Especially when it com
Video games are increasingly used as tools in therapeutic interventions, both for younger and older adults. However, relatively little is known about video game usability for older adults, and age-related changes may affect some older players' capacity to benefit from video games. We examined video...
Many participants seemed to maintain benefit from their new social contacts three months after the tournament. However, participants experienced some difficulties in recruiting new players and in maintaining momentum over time. In seniors' centres and facilities with scheduled activities, Wii Bowling ...