and it's very neat to be able to include community content in a more supported fashion. A reason why I think it's hard to make work well for Stellaris is due to the simple fact that our games tend to change quite a lot. What
- Most presets will start with controlled expansion with the influence tithe as the default term. - 大多数的模板契约会默认使用影响力税的限制扩张条款。 Various subsidies from the overlord or tribute from the subject. 不同的宗主国加成或来自属国的朝贡 ...
- Once exclusively the province of Feudal Society, now you can grant your subject the ability to freely expand. You can also bar them from expansion, or impose an Influence tithe, making them spend extra Influence (which goes to the Overlord) for the right to expand into empty systems. -...
Finisher: no longer provides +1 monthly influence, but rather increases admin cap by 20%. This applies to all types of empires.关门奖励:不再提供每月1点影响力,而是增加20%行政上限。这适用于所有帝国。 Diplomacy外交Open Markets replaced with Diplomatic Networking: Embassy pacts now produce 3 Unity...
Slavery Tolerance reduced from +50% to +33%Fanatic XenophobeXenophobia reduced from 20% to 15%Rival Influence Gain increased from +50% to +75%XenophobeXenophobia reduced from 10% to 5%Alien Slavery Tolerance reduced from +50% to +33%Fanatic XenophileXenophobia reduced from -20% to -15%...
influenceAdds [amount] of Influence, default ,5000 instant_buildToggles instantly finishing constructions and upgrades; resource storage becomes unlimited WARNING:This also applies to enemy AI, so only use while paused instant_specialization_conversionToggles instantly converting specialized subjects ...
In order to be effective at their role, the Custodian must gain access to some special powers. The Custodian may need to be able to affect which resolutions move to the Senate Floor, so they have extended powers to be able to influence that more directly. The Custodian in the Galactic C...
This empire wishes to be left alone to their own affairs. Belligerent -10%War exhaustion gain +10%Naval Capacity -10%Claim Influence Cost 0.25Influence cost to send Envoys to Improve Relations Imperialist Supremacist Prosperity Inwards Perfection ...
When Level up, you can gain some influence and unity. Every Ruler can have one hobby at a time (Hive Mind Ruler has their own), giving a small boost to Empire. When having a same Hobby several times, they can decide to become the expert of that Hobby. Related events can also happen...
−20% War exhaustion gain −15% Claim influence cost +5% Diplomatic weight per rival Standard Bearer Militarist Parliamentary System The parliamentary system in this society encourages a free and lively debate. Currying favor with one of the dominant political factions can prove to be quite ...