Planet capital Common buildings Unique buildings Holdings A building represents a collection of facilities scattered across a world that create jobs that generate different kinds of resources that are not suitable to large-scale resource gathering. If a world's population is completely wiped out (eithe...
36. 传统交换中的custom_tooltip_with_modifiers现在可以使用了。 37. 添加了can_add_overtuned_traits,can_add_droid_traits,can_add_synth_traits, owner_is_machine_intelligence,owner_is_individual_machine,owner_is_hive_empire和 can_do_advanced_robo_modding脚本触发器用于物种修饰。 38. 修复了在DIPLOMACY...
Home planet traits[编辑 | 编辑源代码] The following traits add jobs to the leader's home planet for as long as the leader is owned by the empire. They can only be picked at leader skill level 2 or above, and each leader can only have one of these traits. The governor effects are ...
so that it would be easier for us to know how to prioritize these kinds of changes in the future. If everything goes well, the change will become permanent for everyone going forwards.
* Added Planetary Ascension Tiers to enhance Planet Designations through Unity* 添加了可以强化行星规划类型的通过凝聚力提升的行星升华等级* Reforming government now costs Unity. The cost is based on Empire Size.* 改革政府现在需要凝聚力。消耗量基于帝国规模。* Renamed Administrator jobs to Politicians. ...
* Added Planetary Ascension Tiers to enhance Planet Designations through Unity * 添加了可以强化行星规划类型的通过凝聚力提升的行星升华等级 * Reforming government now costs Unity. The cost is based on Empire Size. * 改革政府现在需要凝聚力。消耗量基于帝国规模。
['planet_modifiers'] = '行星修正', ['static_modifiers'] = '静态修正', ['tile_blockers'] = '地块障碍', ['deposits'] = '矿脉', ['ship_behaviors'] = '舰船行为', ['ship_sizes'] = '舰船等级', ['section_templates'] = '舰船区块', ['component_templates'] = '舰船组件', ['star...
effect add_district = Adds [district id] to the planet [district id] effect add_planet_devastation = Adds [amount] of Devastation to the selected celestial body, negative values lower it [amount] effect country_add_ethic = Adds [ethic id] to the player empire, using more than 3 ethic po...
mod_planet_branch_offices_energy_produces_add:0 "£energy£分公司的收入" mod_planet_bio_trophies_unity_produces_mult:0 "$pop_cat_bio_trophy_plural$产出的£unity£$unity$" mod_planet_pops_organics_food_upkeep_mult:0 "人口食物消耗" Expand All @@ -1769,6 +1784,7 @@ mod_planet_pop...
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