Any system or planet not within a sector will be considered to belong to “Frontier Space”. 核心星域Core Sector是由围绕着你的母星和所有在星域范围内的星系建立起来的星域。常规星域Regular Sector是围绕一个星域首府Sector Capital建立起来的星域,你可以指定星域首府,它也将包含进所有在星域范围内的...
In the new system, sectors will be created by making a planet a Sector Capital. This will immediately form the sector and include all systems within 4 jumps of the Sector Capital. We originally had thought to make the range 6 jumps, but we feel like 4 jumps feels better. 在新的系统里,...
add_trait_species 0 trait_talented 领袖最高等级+1 add_trait_species 0 trait_quick_learners 经验+25 add_trait_species 0 trait_traditional 传统岗位产出+10 add_trait_species 0 trait_very_strong 非常强壮 军队攻击力+40 劳工基础产出+5 add_trait_species 0 trait_strong 强壮 军队攻击力+20 劳工基础...
如”planet”将被划分为"galaxy_planet"和"system_planet";”owned_pop”、”owned_planet”和”system_within_border”都将在一定范围内运作(原文为sector scope,我有点没理解上去XD)。 再一个就是效果和触发器的作用域的参考,如”create_pop = {species= }”,只对特定的物种、国家、行星、领导者等产生效果。
星域也会有一个星域焦点Sector Focus,它的运作方式类似于当前2.2版本号。行星的自动控制将会把星域焦点和行星指名(见下文)纳入考量之中。 Sector geography 星域方位 The current plan is to have systems be automatically added to a sector within range. If a system could belong to two different sectors...
Home system has a deposit of 1 Dark Matter Requires Dark Matter Drawing technology to add after empire creation Shadow Weaver +0.02 Dark matter from Researchers Genesis Guides This society is devoted to the creation of emerging species. As the stewards of evolution's potential, they allocate por...
to=928 length=10.000 } } asteroid=50.000#小行星带的半径,会生成小行星带,不包括其中的可选定的小行星 arm=3#悬臂id,仅限两悬臂和四悬臂银河 flags={#星系标记 empire_home_system=62808000#某个帝国的母星 precursor_4=62808000#可能出现的先驱者事件链id ...
add_subject_xp Adds [amount] of specialized subject experience to [target], default 10 [target] [amount] add_subject_xp 1 1000 List of major events IDMajor eventNotesRequired selection anomaly.95 Voyager 1 Can start the Solar Coordinates event if the Sol system exists somewhere in the gal...
create_megastructure Creates a Megastructure in the current system, pressing tab reveals the IDs [megastructure id] create_navy Creates a fleet using your most recent designs that uses [amount] percentage of Naval Capacity, 1 means 100% [amount] damage All ships in the selected fleet take [amou...
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