but also things like whether the planet has Slaves (which Decadent Pops like), if there are alien Pops on the planet (which Xenophobes dislike and Xenophiles like), and whether the planet lies within a Sector or the core worlds (dissidents and aliens tend to move to Sectors to live with...
44. 添加了ruler_skill_add修正以增加或减少帝国统治者的有效等级,用于内阁席位修正。45. 添加了脚本触发器prefers_scientist_governors和prefers_commander_governors以确定游戏开始时总督类别。46. 为领袖特质添加了sector_modifier和triggered_sector_modifier修正。47. 添加了spawn_astral_scar效果。48. 为spawn_planet...
- Sector automation and planetary automation have been unified into the same system (sector automation will activate planetary automation for all planets in the sector, and assign relevant planetary designation types to the planets unless overridden.) - 星区自动化以及行星自动化已经被整合到同一个系统...
* * Country: country, planet, fleet, system, ship, pop, army, leader, faction, megastructure, starbase, deposit, sector, arc site, first contact, spy network and espionage operation / asset. In all cases, it refers to the owner of the object (e.g. deposit: owner of the planet where...
- Hyper Relays - Chained together, Hyper Relays permit high speed fleet travel and projection of effects to systems connected via the network. - 超空间中继器Hyper Relays——连锁起来之后,超空间中继器既能让舰队在通过网络链接起来的星系中快速航行,也可以给这些星系提供加成。
country_sector_cap_add = 100 country_core_sector_planet_cap = 20 edict_length_mult = 1.00 ...
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planet=1 #停驻星球 index=0 #停驻序号 } } sector=4294967296 hit_points=70000.000 #sector 为属于哪个星区,非直辖星区的舰队不受玩家控制 #hit_points为总船体值(所有舰船船体值相加) } 陆军army 格式为: army={陆军列表} 每个陆军详细信息如下例: 0={ #陆军id name="1st Infinity Army" #陆军名称...
planet_happiness 给当前行星所有人口增加永久性的+100快乐度buff(效果可以叠加,多输几次也可以) play 允许你使用ID切换游玩的帝国 kill_country 消灭当前的国家 kill_leader 杀死指定的领袖 kill_ruler 杀死当前的统治者 rr资源全满,亦可逐一增加,如下 cash + 数值 增加“数值”数量的电力. minerals + 999...
planet_happiness 给当前行星所有人口增加永久性的+100快乐度buff(效果可以叠加,多输几次也可以) play允许你使用ID切换游玩的帝国 kill_country消灭当前的国家 kill_leader杀死指定的领袖 kill_ruler杀死当前的统治者 rr资源全满,亦可逐一增加,如下 cash + 数值 增加“数值”数量的电力. ...