For last option - hooking _ZN2vr13CHmdWindowSDL23CreateDirectModeSurfaceEjjfPP14VkSurfaceKHR_TPP14VkDisplayKHR_T(unsigned int width, unsigned int height, float rate, void* vk_surface, void* vk_display) from vrcompositor and overriding width/height before passing control to original function wil...
Direct Mode ensures that your HMD is not recognized as a monitor. If you close SteamVR and the HMD display shows your desktop, this means that Direct Mode is not enabled. When Direct Mode is running properly, you will only see VR content in the HMD....
前往“设置”>“开发者”>“Direct Mode 直连模式”,检查您是否在 Direct Mode 直连模式下。 点击“启用 Direct Mode 直连模式”。SteamVR 将重启并打开此设置。 如果Direct Mode 直连模式未启用,SteamVR 将仍然在扩展模式下工作。为了使此模式正常运作,请确定 Windows 的“显示设置”中的显示为扩展状态。
This might not that helpful, but I was encountering the exact same symptoms described here, including the message about switching to direct display mode (on a Vive instead of an Index), and it turned out that the HDMI part of the 3-in-1 cable was faulty. Connecting a different HDMI cabl...
The last thing I would like to add is, to make sure of implementing these two primary precautions.1. Connect the headset to your dedicated graphics driver. 2. Enable Direct Display mode.If you do so, most likely, you will be able to avoid the error message from now on. ...
If Direct Display Mode is not enabled, SteamVR will still work but will run in Extended Mode. For this to work correctly, make sure your displays are extended in Windows > Display Settings Fix 7 – General fix for SteamVR Error 208 ...
前往“设置”“开发者”“Direct Mode 直连模式”,检查您是否在 Direct Mode 直连模式下。点击“启用 Direct Mode 直连模式”。SteamVR 将重启并打开此设置。 如果 Direct Mode 直连模式未启用,SteamVR 将仍然在扩展模式下工作。为了使此模式正常运作,请确定 Windows 的“显示设置”中的显示为扩展状态。 确定所有...
–New fun option to display random logo https://t.co/wMGzp8OioLpic.twitter.com/CRqsPSoBWJ — Aldo Vargas (@aldostools)July 25, 2024 [追記] 3.30aはソースコードのみで、ビルドされたバージョンはPPPwnUI v3.30aです。 ●GitHubで、alexfree氏がPS2(ISO)とPS1(BIN/CUE)のバックアップデ...
Direct Mode Graphics: Unknown () System Admin: Yes Async Reprojection: Disabled Performance drops: 17/1 5/2 4/3 0/4 16847/16901 User IPD (m): 0.063 Displays - Extended Display ### Now i have some questions: 1. How is the pairing information stored?
(0.0 == Infinite) // "directMode": true, // "usingSpeakers": true, (only works in some Unity games current) // "speakersForwardYawOffsetDegrees": 90.0, // "renderTargetMultiplier": 1.0 // ^ Make sure your last entry does not include a trailing comma (use jslint when in doubt to...