std::vector<std::shared_ptr<std::thread>> philosopher; std::vector<std::mutex> tableware_mutex(5); for (int loop_i = 0; loop_i < 5; ++loop_i) { philosopher.push_back( std::make_shared<std::thread>(thread_func, loop_i, std::ref(tableware_mutex[loop_i]), std::ref(tableware...
std::vector<std::shared_ptr<std::thread>> philosopher; std::vector<std::mutex> tableware_mutex(5); for (int loop_i = 0; loop_i < 5; ++loop_i) { philosopher.push_back( std::make_shared<std::thread>(thread_func, loop_i, std::ref(tableware_mutex[loop_i]), std::ref(tableware...
之所以这样做,是因为make_shared不仅分配对象,还分配shared_ptr的控制块。为了使其尽可能高效,它只调用...
detach};//跟之前一样ThreadRAII(std::thread&&t,DtorActiona)//跟之前一样:action(a),t(std::mo...
std::thread也可以去包装一个类,前提是该类对()操作符进行了重载,使其相当于拥有了函数的性质。(此处类似于std::bind的绑定) 在多线程编程的时候,资源竞争是很常见的问题,因此需要引入互斥锁。c++11中提供了std::mutex,而在C++17开始,标准库提供了shared_mutex类。
void ThreadExtension::StartThread() { if (m_pThread == nullptr) { m_pThread = std::make_shared<std::thread>(&ThreadExtension::Run, this); if (m_pThread != nullptr) { m_Thread_Pause_Flag = false; m_Thread_Stop_Flag = false; ...
C++11的std::thread 在C中已经有一个叫做pthread的东西来进行多线程编程,但是并不好用 (如果你认为句柄、回调式编程很实用,那请当我没说),所以c++11标准库中出现了一个叫作std::thread的东西。 std::thread常用成员函数 构造&析构函数 常用成员函数 ...
I made my constructor private in this example because I was trying to ensure that the class instances could ONLY be created as part of shared_ptrs or unique_ptrs, thus eliminating inadvertant creation of instances in other ways.So if I have to make the constructor public, can anyone ...
voidendthread() { for(autoiter = m_threadlist.begin(); iter != m_threadlist.end();iter++) { (*iter)->join(); } cout <<"End Thread"<< endl; } voidrun() { for(inti = 0; i < 10; i++) { Sleep(10); m_threadlist.push_back(make_shared<thread>(&ThreadTest::normalthread...
GCC 8.2.1: libicuuc.so (DT_SYMBOLIC) + make_shared in .so + make_shared in exe => ODR violation 对于ccls,推荐的修复方式是让GCC 8.2.1用-fno-gnu-unique。其他版本不需要。这个问题glibc的scopes的符号查找可能也有责任,但glibc动态链接的符号解析实现太复杂,规则太繁琐就不深入研究了(-Bsymbolic+STB...