FString to const char* FStringstr;TCHAR_TO_ANSI(*str) 据说产生的对象生命周期很短,最好直接使用 std::string to FString std::string cstr; FString str = UTF8_TO_TCHAR(cstr.c_str()); 因为我的字符串里有中文,所以用了UTF8 FString to std::string FStringstr("string");std::stringcstr(TCHAR_...
FString UE4Str = "UE4 C++";//FString to std::stringstd::string cstr(TCHAR_TO_UTF8(*UE4Str));//std::string to FStringClientMessage(FString(cstr.c_str()));
FString UE4Str = "UE4 C++";//FString to std::stringstd::string cstr(TCHAR_TO_UTF8(*UE4Str));//std::string to FStringClientMessage(FString(cstr.c_str()));
#include <string>#include <locale>#include <codecvt>// convert string to wstringinline std::...
FString a = "NingStudio"; //FString to std::string std::string cstr(TCHAR_TO_UTF8(*a)); //std::string to FString FString a = FString(cstr.c_str()); string转为T...
简洁即美德。 class FString : public std::string { public: using string::string; using string::operator+=; using string::operator=; using string::operator[]; // 功能扩展 void SpiltBy(char Delimiter);…
:string转换为std::wstring,因为它也是在wchar_t上模板化的,并尝试使用它初始化您的FString。
FString a = "NingStudio"; //FString tostd::stringstd::stringcstr(TCHAR_TO_UTF8(*a)); //std::string...to FString FString a = FString(cstr.c_str());string转为TCHAR voidstring2tchar(std::string&src, TCHAR 1.4K20 Qt中QString与std::string的相互转换 ...
ue4 fstring 和std::string互转 FString a = "NingStudio"; //FString to std::string std::string cstr(TCHAR_TO_UTF8(*a)); //std::string...to FString FString a = FString(cstr.c_str()); string转为TCHAR void string2tchar(std::string &src, TCHAR 1.4K20 高效的使用stl::map和std...
ue4 fstring 和std::string互转 FString a = "NingStudio"; //FString to std::string std::string cstr(TCHAR_TO_UTF8(*a)); //std::string...to FString FString a = FString(cstr.c_str()); string转为TCHAR void string2tchar(std::string &src, TCHAR 1.4K20 C++ std::vector元素的内存...