kotlin fun main() { // 使用对象声明的静态变量 println(MySingleton.MY_STATIC_VARIABLE) // 输出:I am a static-like variable MySingleton.myStaticMethod() // 输出:This is a static-like method // 使用伴生对象的静态变量 println(MyClass.MY_CLASS_STATIC_VARIABLE) // 输出:I am a static-like...
如下所示Static #Static 定义的变量 其调用: 类名.变量名 所有同一个类的类成员共享,共用一个; ...
A static expression is evaluated once, and the expr cannot capture variable on function stack. static expr can be used for collection literalsfoo(static { listOf(1, 2, 3)}) Or static local valval somethingStatic = static { expr }
I am running the latest version I checked the documentation and found no answer I checked to make sure that this issue has not already been filed Expected Behavior Trying to mock a final static variable in Java from Kotlin such as BuildC...
As shown above, the variable in thecompanionobjectis declared as astaticfield inside the enclosing class. Moreover, thecompanionobjectitself is astaticinner class inside in the same enclosing class: InnerClasses: public static final #15= #37 of #2; // Companion=class Static$Companion of class ...
..\OpenGL_03\/displayinit.h:27: error: variable or field 'glutMouseFunc' declared void ..\OpenGL_03\/displayinit.h:27: error: expected primary-expression before 'int' ..\OpenGL_03\/displayinit.h:27: error: expected primary-expression before 'int' ..\OpenGL_03\/displayinit.h:27: err...
All branches in a conditional structure should not have exactly the same implementation Cognitive Complexity of functions should not be too high Code Smell "var" should be "val" if local variable is never re-assigned Code Smell Cipher Block Chaining IVs should be unpredictable ...
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1.1 从C程序调用LUA函数LUA的函数和普通变量一样也是First Class Variable类型,可以看作函数指针变量参与栈操作。因此调用过程分为如下几个步骤: 请求LUA函数(指针)入(GLOBAL)栈。将函数需要的参数入栈,入栈顺序按照参数被声明的顺序。告知LUA虚拟机入栈参数的个数、函数返回值的个数,并调用此LUA函数。从栈定获得...
MyClass.myVariable = 5; //这一变化在两种情况下都有所反映 ➡️ 如果myVariable被声明为final,这是不可能的。 我可以更改final和static关键字的顺序吗。 公共静态final intERROR_CODE=200;或 公共final static intERROR_CODE=200; ➡️ 对。这没什么区别。