function new(string name = "comp2", uvm_component parent = null); super.new(name, parent); `uvm_info("CREATE", $sformatf("unit type [%s] created", name), UVM_LOW) endfunction function void build_phase(uvm_phase phase); super.build_phase(phase); `uvm_info("BUILD", "comp2 build...
在uvm启动之后,build_phase会自动执行,在build中主要是通过config_db机制来传递一些数据,以及实例化一些成员变量等。 build_phase是function,main_phase是taskphase。 uvm_fatal 宏在调用之后,会调用$finish来自动结束仿真。 `uvm_fatal之后两个参数,uvm_info有三个参数,冗余度对于fatal来说没有意义。 无论传递给run...
uvm sequence start_item原理 在UVM中,start_item()函数是sequence类中的一个任务,用于将transaction对象插入到sequence中。 当一个sequence通过使用start_item()任务调用插入一个transaction对象时,它会将transaction对象放入sequence_item_export通道,并交给它相关的driver节点。在driver节点中,transaction对象将被推送到...
1.采用uvm_create & uvm_send宏 注1:`uvm_create与`uvm_send宏的第一个参数都可以是sequencer的指针,也可以是transaction的指针; (1)uvm_create/uvm_create_on调用uvm_sequence_base的create_item函数,并利用factory机制进行seq或seq_item的例化; (2)uvm_rand_send系列宏与uvm_send宏的区别在于前者包含了trans...
{item.updateTime && ( - - {moment(item.updateTime).fromNow()} - + + 更新于 {moment(item.updateTime).fromNow()} + )} @@ -234,9 +304,14 @@ const Home: React.FC = (props) => { bodyStyle={{padding: 0}} bordered={false} className={styles.activeCard} - title="...
under item 9.2.1. Following installation procedures outlined in https://docs.nvidia.com/deploy/driver-persistence/index.html#persistence-daemon the NVIDIA supplied installer creates the required systemd script and a dedicated user “nvidia-persistenced” for the DEMON process to run. Ho...
s in it. Besides that it apparently fails when you try to join a full server and you have to wait in Que. Once the que is gone instead of starting the blue bar in the bottom of battlelog will simply state “waiting for game to exit” whilst it hasn’t even been running in the ...
We setcntxttonullandinst_nametouvm_test_topto indicate that all components in the test can access the item. To keep things simple, we'll put astringitem tagged asFriend. classbase_envextendsuvm_env;...stringname;virtualfunctionvoidbuild_phase(uvm_phase phase);super.build_name();// Retrie...
1.采用uvm_create & uvm_send宏 注1:`uvm_create与`uvm_send宏的第一个参数都可以是sequencer的指针,也可以是transaction的指针; (1)uvm_create/uvm_create_on调用uvm_sequence_base的create_item函数,并利用factory机制进行seq或seq_item的例化; (2)uvm_rand_send系列宏与uvm_send宏的区别在于前者包含了trans...
{item.updateTime && ( - - {moment(item.updateTime).fromNow()} - + + 更新于 {moment(item.updateTime).fromNow()} + )} @@ -234,9 +304,14 @@ const Home: React.FC = (props) => { bodyStyle={{padding: 0}} bordered={false} className={styles.activeCard} - title="...