For instance, a Calibrated Maelstrom (a 2nd Tier Common weapon) deals 8 damage to all targets, while an Exterminator Maelstrom (a 1st Tier Rare weapon) deals 4 damage to most targets and 5.2 damage to aliens. Common (Gray label): 0 rarity modifiers Rare (Blue label): 1 rarity modifier...
Creating your character is a matter of picking a background story for them that comes with a set of skills and traits, as well as up to three modifiers. It’s always a bit tough to choose this on your first playthrough, since you don’t really know what you’re getting into and ...
Weapon Modifiers Item IDs If your weapons feel underwhelming, you can use modifiers to better them in Starfield. They can improve the damage, accuracy, and range, and even add unique abilities to them. Note that you can only use them on Very Rare (Purple) and Legendary (Yellow) weapons. ...
Weapon Modifiers These IDs are for all player-accesible Weapon Modifiers in Starfield. The command syntax is: <REFERENCE ID>.amod <ID> While the latter <ID> is selected from the table below, the <REFERENCE ID> must be determined in-game. Begin by dropping the weapon you wish to mod, ...
Adding the rest would turn it epic and then to a legendary, with a total of 3 modifiers. Top gir489 RCE Fanatics Posts: 801 Joined: Mon May 08, 2017 4:08 am Reputation: 619 Re: Starfield 0 Post by gir489 » Sun Sep 03, 2023 2:35 am Zanzer wrote: ↑ Fri Sep 01, ...
#Weapon modifiers - The specified modification will be installed on your reference weapon. An item's Reference ID can be obtained while in the Command Console(~) and using your mouse to click on the item dropped on the ground to reveal their Reference ID(It will look like this i...
NOTE: This does not include Name Modifiers which are different and are Weapon Variants (Calibrated, Refined, Boosted, Advanced, etc...) 000FF442 | Anti-Personnel | 10% damage against humans. 000FEA07 | Bashing | Deals double damage when gun bashing. 000F437E | Berserker | Does more dama...
If a weapon's damage modifier total seems overpowered, just default to 3.0. Energy damage will be listed slightly different, but should be recognizable. The modifiers will be listed in Value 2 - Float. Simply follow the same process. Some weapons may have multiple damage types. Only edit ...
The modifiers we talked about are called Filter Numbers. These numbers range from 0-4 and help you narrow down the results of your queries. For example, 0 will display results from all categories, 1 is for functions, 2 for settings, 3 for global, and 4 for others. ...
19 Unique DLs 374 Total DLs 524 Total views 5,726 Version v1.1 Download: Manual 1 items Last updated 20 May 202411:10AM Original upload 19 May 20242:37PM Created by youngneil1 Uploaded by youngneil1 Virus scan Safe to use Tags for this mod ...