Armor Modifiers do the same thing for Armor as Weapon Modifiers do for Weapons. They help increase the durability, strength, and elemental resistance of armor. There are only 3 slots available at max, with each one having its modifiers. Since most enemies have different weaknesses, you can adj...
#Armor mods - The specified modification will be installed on your reference armor. An item's Reference ID can be obtained while in the Command Console(~) and using your mouse to click on the item dropped on the ground to reveal their Reference ID(It will look like this in the...
Epic (Purple label): 2 rarity modifiers Legendary (Gold label): 3 rarity modifiers Rarity Modifiers Rarity Modifier Effect Anti-Personnel 10% damage against humans. Bashing Deals double damage when gun bashing. Berserker Does more damage the less armor one has. Cornered Damage increases as ...
The command syntax for removing Weapon Modifiers is: <REFERENCE ID>.rmod <ID> WEAPON MODMODIFIER APPLIEDID 1 Anti-Personnel 10% damage against humans. 000FF442 2 Bashing Deals double damage when gun bashing. 000FEA07 3 Berserker Does more damage the less armor one has. 000F437E 4 Cornere...
000F4557 | Shattering | Break through even the strongest armor 0031C0C4 | Skip Shot | Every fourth shot fires two projectiles at once. 000F7321 | Space-Adept | +30% damage while in space, and -15% damage while on a planet. 000E8D64 | Staggering | Small chance to stagger enemies ...