Mine Rewards: Normal/Remixed Modifies the rewards that appear inthe Mines Guarantee Year 1 Completable(checkbox) Ensures that theTraveling Cartwill sell aRed Cabbage Seedat least once during the first year, allowing the player to restore the Community Center in Year 1. ...
dropon Floors 81-119 ofThe Mines, in theSkull Cavern[1], or in theQuarry Mineby killingspecial monstersor by breakingcrates and barrels. It is a possible reward for the chest on floor 60 of the Mines if "remixed" mine rewards are selected in theAdvanced Optionsmenu when starting a new...
Some containers now drop better items after reaching the bottom of the mines at least once. Different drops now unlock on mine levels 60/80/100 and the first level of the Skull Cavern. Reduced chance of Lead Rod drops on mine levels 60–79 (or Skull Cavern level 40+ ...
Note: The loot in these floors becomes randomized if you select the “Remixed” option at the start of the game. Tips & Tricks to Clear the Mine in Stardew Valley Clearing the Mine in Stardew Valley requires players to employ different strategies to reach the bottommost floor. However, the...
This rare magical candy is infused with the essence of the powerful Prismatic Shard. While it may not classify as typical food, theMagic Rock Candyis a special edible item. There’s only a 0.13% chance for it to be dropped byHaunted Skulls, found in theQuarry Mine and in the dungeon le...
Your story is exactly the same as mine. Started with 64 and was hooked. Then moved in to GBA FOMT. The GC game wasn't that great and then didn't go back to farming until SV. This writer missed a few points on why it's so successful. SS marriage and 2016 are not the big...
For even more challenge, players can choose to shuffle around the mine. This won't change up the floors, but the rewards players receive after every ten floors will be shuffled. This can make it much easier early on or much harder, depending on how the game decides to allocate the chests...
MineRewards: The mine rewards type. Options are "normal" or "remixed". SpawnMonstersOnFarmAtNight: Set totrueorfalseto determine if monsters should spawn on the farm at night. RandomSeed: An optional integer specifying the farm's random seed. ...
Bundle changes: Made remixed specialty fish bundle (and analogues) reward 5 Dish O’ The Sea, to make it consistent with the classic bundle. River fish bundle now gives deluxe bait. Improved some community center rewards.Adjusted crafting recipes: Speed-Gro now requires 5 Moss instead of 1...
On top of that, mine rewards will be changeable too (though it's not entirely clear what all the options for that are), and you can turn on (or off) monster spawns for your farm. Watch on YouTube Last month, ConcernedApe said Stardew Valley's 1.5 update is "in the home stretch",...