(spr->mobj && spr->mobj->skin && ((skin_t *)spr->mobj->skin)->flags & SF_HIRES); if (spr->mobj) this_scale = FIXED_TO_FLOAT(spr->mobj->scale); if (hires) this_scale = this_scale * FIXED_TO_FLOAT(((skin_t *)spr->mobj->skin)->highresscale); if (...