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lua_pushcfunction(L, gamepad_fn_list[field - gamepad_opt_isButtonDown]); break; } return 1; } static int gamepad_set(lua_State *L) { gamepad_t *gamepad = *((gamepad_t **)luaL_checkudata(L, 1, META_GAMEPAD)); enum gamepad_opt_e field = luaL_checkoption(L, 2, NULL, gamepad...